Local forecast
TestServ12
Offline 89.125.214.42:28015 checked 29d ago
Current conditions
observed 29d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,757
- top 70%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is TestServ12 online at the moment, and how consistent is its uptime?
Last seen 29 days ago, TestServ12 is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 30 September 2026.
In which location does TestServ12 sit?
There is no published region for TestServ12. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 89.125.214.42:28015 is its address.
What version of Rust is running on TestServ12?
On TestServ12 you will find Rust network protocol 2633 and build 165217, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do TestServ12's tags tell you?
For the game's server browser, TestServ12 publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does TestServ12 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include TestServ12 are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on TestServ12?
The game generates the map on TestServ12, procedural, size 1,000, seed 352165132. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does TestServ12 use, and what rules does it enforce?
Gather rate is not given in the name for TestServ12. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does TestServ12 wipe?
Its rhythm cannot be read yet, as too few of TestServ12's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 6 hours.
Population history
What sort of population does TestServ12 carry?
The last time TestServ12 was seen was 29 days ago; it is offline right now.
Where does TestServ12 sit in the rankings?
Player hours over the past week put TestServ12 at #16,757, inside the top 70% of all ranked servers.
How to join
What steps let you join TestServ12?
Enter client.connect 89.125.214.42:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.