Local forecast
TestServ12
Offline 89.125.214.42:35001 checked 28d ago
Current conditions
observed 28d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,699
- top 70%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is TestServ12, and is it online now?
Last seen 28 days 15 hours ago, TestServ12 is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 30 September 2026 it was first recorded by Rust Wipe Stats.
Where does TestServ12 run from?
No region is published by TestServ12. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 89.125.214.42:35001 is its address.
What Rust version is TestServ12 on?
Rust network protocol 2633 and build 165217 on Windows is what TestServ12 runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on TestServ12?
These are the tags TestServ12 publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It holds 200 players; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry TestServ12?
These Rust Wipe Stats lists include TestServ12: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on TestServ12?
The game generates the map on TestServ12, procedural, size 1,000, seed 352165132. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does TestServ12 use, and what rules does it enforce?
No gather rate appears in the name TestServ12. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
On what schedule does TestServ12 wipe?
Its rhythm cannot be read yet, as too few of TestServ12's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 29 days is how long the current world has been running.
Population history
Is TestServ12 busy or quiet?
The last time TestServ12 was seen was 28 days 15 hours ago; it is offline right now.
What position does TestServ12 hold among Rust servers?
Player hours over the past week put TestServ12 at #16,699, inside the top 70% of all ranked servers.
Join the server
What steps let you join TestServ12?
Two ways in: press F1 and enter client.connect 89.125.214.42:35001, or join from this page with Launch Rust, which opens Steam and connects you.