Local forecast
SKP Testserver
Online 89.163.188.215:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:54 UKMon 12 Oct, 14:54 UTC · 16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does SKP Testserver hold a steady performance?
Across the last 48 hours the average was 14 server fps, with a floor of 6. At its peak the world had 117,186 entities, counting buildings, deployables and the rest. The peak memory draw was 8,064 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is SKP Testserver, and is it online now?
Right now SKP Testserver is up and running. Its reported uptime shows a restart about 15 days 18 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is SKP Testserver based in?
There is no published region for SKP Testserver. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 89.163.188.215:28015 is its address.
What version of Rust is running on SKP Testserver?
Rust network protocol 2634 and build 167584 on Linux is what SKP Testserver runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on SKP Testserver?
The server browser reads these tags from SKP Testserver: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167584 (Build): Build 167584 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does SKP Testserver appear among the Rust Wipe Stats lists and filters?
SKP Testserver appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on SKP Testserver?
The game generates the map on SKP Testserver, procedural, size 4,500, seed 1203837342. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does SKP Testserver use, and what rules does it enforce?
No gather rate appears in the name SKP Testserver. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does SKP Testserver wipe?
The record of SKP Testserver's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 16 days 15 hours.
What happens on SKP Testserver when wipe day arrives?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 14 hours after the reset.
Population
Is SKP Testserver busy or quiet?
The live count for SKP Testserver: 0 players, with 10 slots in total. Over seven days to now, 0 players on average.
Where does SKP Testserver sit in the rankings?
Player hours over the past week put SKP Testserver at #15,341, inside the top 69% of all ranked servers.
How to join
How do you get into SKP Testserver?
Enter client.connect 89.163.188.215:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.