Local forecast
Gamed!de SNF
Online 89.163.193.54:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #4,673
- top 21%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:17 UKFri 2 Oct, 03:17 UTC · 27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Gamed!de SNF hold a steady performance?
Its average over the last 48 hours was 30 server fps, and it never dropped below 17. The world held as many as 118,442 entities, buildings and deployables included. Memory use reached 4,485 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Gamed!de SNF, and is it online now?
As of now, Gamed!de SNF is online. Its reported uptime shows a restart about 3 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Gamed!de SNF based in?
No region is published by Gamed!de SNF. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 89.163.193.54:28015 is its address.
What version of Rust is running on Gamed!de SNF?
Rust network protocol 2635 and build 168909 on Linux is what Gamed!de SNF runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on Gamed!de SNF?
For the game's server browser, Gamed!de SNF publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Gamed!de SNF appear among the Rust Wipe Stats lists and filters?
Gamed!de SNF appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Gamed!de SNF?
Gamed!de SNF runs a procedural map of size 4,500, seed 6738, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Gamed!de SNF use, and what rules does it enforce?
No gather rate appears in the name Gamed!de SNF. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does Gamed!de SNF wipe?
Its rhythm cannot be read yet, as too few of Gamed!de SNF's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 27 days 6 hours is how long the current world has been running.
What happens on Gamed!de SNF when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. 34 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does Gamed!de SNF hold?
Gamed!de SNF is carrying 0 players at the moment, out of 10 slots. Across the past week it peaked at 4 and averaged 0 players. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
Where does Gamed!de SNF sit in the rankings?
Player hours over the past week put Gamed!de SNF at #4,673, inside the top 21% of all ranked servers.
How to join
What do you do to join Gamed!de SNF?
Open the console in Rust with F1, then type client.connect 89.163.193.54:28015 to join. On this page, Launch Rust does the same through Steam.