Local forecast
IKS[211 Devblog]
Offline 89.163.212.63:27015 checked 12d ago
Current conditions
observed 12d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #12,920
- top 60%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is IKS[211 Devblog], and is it online now?
IKS[211 Devblog] is currently offline, with the last sighting 12 days 13 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 16 October 2026.
What location is IKS[211 Devblog] based in?
There is no published region for IKS[211 Devblog]. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 89.163.212.63:27015 is its address.
What version of Rust is running on IKS[211 Devblog]?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): 10 player slots are available; v2164 (Protocol): Game protocol 2164 applies; match it to join; oxide (Oxide): Oxide, known too as uMod, provides the plugin framework; modded (Modded): Modded is its category, with plugins or settings changing the game; hb68d7370 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; stok (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry IKS[211 Devblog]?
The Rust Wipe Stats lists that include IKS[211 Devblog] are: Modded Rust servers. Find it on the server list under Type: Modded.
Rules and settings
What settings does IKS[211 Devblog] use, and what rules does it enforce?
The name of IKS[211 Devblog] says nothing about gather rate. The server lists no group limit. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Valve anti-cheat (VAC) is off on this server.
Wipe times
On what schedule does IKS[211 Devblog] wipe?
Its rhythm cannot be read yet, as too few of IKS[211 Devblog]'s wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 16 days 4 hours.
Population
How many players does IKS[211 Devblog] hold?
At this moment IKS[211 Devblog] is down, having last been seen 12 days 13 hours ago.
What position does IKS[211 Devblog] hold among Rust servers?
Player hours over the past week put IKS[211 Devblog] at #12,920, inside the top 60% of all ranked servers.
Getting in
How do you get into IKS[211 Devblog]?
Open the console in Rust with F1, then type client.connect 89.163.212.63:27015 to join. On this page, Launch Rust does the same through Steam.