Local forecast
TestServer
Offline 89.182.189.254:28015 checked 23h ago
Current conditions
observed 23h agoplayers now
7% full
- 7-day average
- 2
- peak 3
- Rank
- #6,631
- top 30%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:34 UKWed 28 Oct, 13:34 UTC · 1d ago | – | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does TestServer hold a steady performance?
Server fps averaged 83 in the last 48 hours; the lowest was 69. Buildings, deployables and all else in the world took the entity count to a peak of 204,065. Memory use reached 4,080 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is TestServer online at the moment, and how consistent is its uptime?
Right now TestServer is down; the last sighting was 23 hours ago. Going by its reported uptime, the last restart was about 9 hours ago. The first sighting by Rust Wipe Stats was on 28 October 2026.
Where does TestServer run from?
No region is published by TestServer. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 89.182.189.254:28015 is its address.
What version of Rust is running on TestServer?
On TestServer you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on TestServer?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp15 (Max players): It holds 15 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does TestServer appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include TestServer are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
What map is TestServer on?
A procedural map of size 6,000 with seed 984372799, generated by the game, runs on TestServer. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on TestServer?
No gather rate appears in the name TestServer. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does TestServer schedule its wipes for?
Too few wipes on TestServer are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 33 hours is how long the current world has been running.
Population history
How many players does TestServer hold?
TestServer is offline at the moment; the last sighting was 23 hours ago. Averaged over seven days: 2 players, peaking at 3. The last 48 hours peak at 19:00 UTC, when the average was 3 players.
How does TestServer compare with other Rust servers in the rankings?
Ranked #6,631 on seven-day player hours, TestServer is in the top 30% of all ranked servers.
Join the server
What steps let you join TestServer?
Open the console in Rust with F1, then type client.connect 89.182.189.254:28015 to join. On this page, Launch Rust does the same through Steam.