Local forecast
Coconut Cove Pve
Online 89.34.97.220:28080 checked 11m ago
Current conditions
observed 11m agoplayers now
2% full
- 7-day average
- 0
- peak 3
- Rank
- #4,074
- top 18%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:47 UKSat 24 Oct, 15:47 UTC · 5d ago | 3 | – | running | 0 |
| Fri 23 Oct, 18:42 UKFri 23 Oct, 17:42 UTC · 5d ago | 3 | – | 0.9 days | 1 |
| Thu 22 Oct, 21:24 UKThu 22 Oct, 20:24 UTC · 6d ago | 2 | – | 0.9 days | 0 |
| Wed 14 Oct, 20:30 UKWed 14 Oct, 19:30 UTC · 14d ago | 2 | held half | 8 days | 0 |
| Tue 13 Oct, 20:41 UKTue 13 Oct, 19:41 UTC · 15d ago | 2 | – | 1 days | 1 |
| Sun 4 Oct, 18:08 UKSun 4 Oct, 17:08 UTC · 24d ago | 2 | held half | 9.1 days | 1 |
| Thu 1 Oct, 22:36 UK FWThu 1 Oct, 21:36 UTC · 27d ago | 2 | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Coconut Cove Pve hold a steady performance?
Server fps averaged 76 in the last 48 hours; the lowest was 9. The world held as many as 154,894 entities, buildings and deployables included. The peak memory draw was 5,245 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is Coconut Cove Pve, and is it online now?
You will find Coconut Cove Pve online at the moment. Going by its reported uptime, the last restart was about 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 26 September 2026.
In which location does Coconut Cove Pve sit?
There is no published region for Coconut Cove Pve. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 89.34.97.220:28080.
What version of Rust is running on Coconut Cove Pve?
On Coconut Cove Pve you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Coconut Cove Pve's tags tell you?
The server browser reads these tags from Coconut Cove Pve: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Coconut Cove Pve?
These Rust Wipe Stats lists include Coconut Cove Pve: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on Coconut Cove Pve?
A procedural map of size 4,500 with seed 481981, generated by the game, runs on Coconut Cove Pve. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
Which settings and rules are in force on Coconut Cove Pve?
The name of Coconut Cove Pve says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does Coconut Cove Pve wipe?
Coconut Cove Pve keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 4 days 22 hours.
What happens on Coconut Cove Pve when wipe day arrives?
The average peak across its recent wipes was 3 players. Peak numbers on the latest wipe arrived 24 hours after the reset. 100% of recent wipes kept more than half the peak until the next wipe.
Player counts
How many players does Coconut Cove Pve hold?
Coconut Cove Pve is carrying 1 players at the moment, out of 50 slots. Averaged over seven days: 0 players, peaking at 3. The last 48 hours peak at 23:00 UTC, when the average was 2 players.
Where does Coconut Cove Pve sit in the rankings?
Ranked #4,074 on seven-day player hours, Coconut Cove Pve is in the top 18% of all ranked servers.
Getting in
What do you do to join Coconut Cove Pve?
Open the console in Rust with F1, then type client.connect 89.34.97.220:28080 to join. On this page, Launch Rust does the same through Steam.