Local forecast
Combat Local - Carbon Dev
Offline 89.41.181.17:28015 checked 23h ago
Current conditions
observed 23h agoplayers now
0% full
- 7-day average
- 1
- peak 1
- Rank
- #9,566
- top 43%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Combat Local - Carbon Dev, and is it online now?
Right now Combat Local - Carbon Dev is down; the last sighting was 23 hours ago. On 28 October 2026 it was first recorded by Rust Wipe Stats.
What location is Combat Local - Carbon Dev based in?
No region is published by Combat Local - Carbon Dev. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 89.41.181.17:28015.
What Rust version is Combat Local - Carbon Dev on?
On Combat Local - Carbon Dev you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on Combat Local - Carbon Dev?
For the game's server browser, Combat Local - Carbon Dev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Combat Local - Carbon Dev?
The Rust Wipe Stats lists that include Combat Local - Carbon Dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings does Combat Local - Carbon Dev use, and what rules does it enforce?
Gather rate is not given in the name for Combat Local - Carbon Dev. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does Combat Local - Carbon Dev schedule its wipes for?
Too few wipes on Combat Local - Carbon Dev are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 43 hours is how long the current world has been running.
Population history
Is Combat Local - Carbon Dev busy or quiet?
The last time Combat Local - Carbon Dev was seen was 23 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. The last 48 hours peak at 08:00 UTC, when the average was 1 players.
How does Combat Local - Carbon Dev compare with other Rust servers in the rankings?
The last seven days of player hours rank Combat Local - Carbon Dev at #9,566, in the top 43% of ranked servers.
How to join
What do you do to join Combat Local - Carbon Dev?
Two ways in: press F1 and enter client.connect 89.41.181.17:28015, or join from this page with Launch Rust, which opens Steam and connects you.