Local forecast
Savage Sands
Offline 89.43.208.247:28015 checked 19h ago
Current conditions
observed 19h agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,625
- top 30%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:32 UKWed 14 Oct, 22:32 UTC · 13d ago | 1 | – | running | 0 |
| Tue 13 Oct, 19:08 UKTue 13 Oct, 18:08 UTC · 15d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 19:09 UK FWThu 1 Oct, 18:09 UTC · 27d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Savage Sands?
Across the last 48 hours the average was 114 server fps, with a floor of 96. At its peak the world had 155,456 entities, counting buildings, deployables and the rest. Memory use reached 4,128 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Savage Sands online at the moment, and how consistent is its uptime?
Last seen 19 hours ago, Savage Sands is offline now. The uptime it reports puts the last restart about 23 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Savage Sands sit?
For Savage Sands, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 89.43.208.247:28015 is its address.
What Rust version is Savage Sands on?
On Savage Sands you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Savage Sands?
For the game's server browser, Savage Sands publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Savage Sands?
Savage Sands appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is Savage Sands on?
A procedural map of size 5,000 with seed 1411653045, generated by the game, runs on Savage Sands. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does Savage Sands use, and what rules does it enforce?
Gather rate is not given in the name for Savage Sands. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
Which days and times does Savage Sands schedule its wipes for?
There is no next wipe to predict, because Savage Sands wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 21 hours.
What should you expect from wipe day on Savage Sands?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population history
What sort of population does Savage Sands carry?
At this moment Savage Sands is down, having last been seen 19 hours ago. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
Where does Savage Sands sit in the rankings?
Player hours over the past week put Savage Sands at #6,625, inside the top 30% of all ranked servers.
How to join
How do you get into Savage Sands?
Enter client.connect 89.43.208.247:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.