Rust Wipe StatsWipe forecast
Now 89,289 players 11,829 servers 18 fresh wipes in 3 h

Local forecast

Savage Sands

Offline 89.43.208.247:28015 checked 19h ago

moddedoxide

Current conditions

observed 19h ago
0 / 50
players now
Offline H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#6,625
top 30%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.511.5220:0002:0007:0013:0018:0000:00

Hourly average and peak, UTC.

Server performance

05010015020020:0002:0007:0013:0018:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:32 UKWed 14 Oct, 22:32 UTC · 13d ago 1 – running 0
Tue 13 Oct, 19:08 UKTue 13 Oct, 18:08 UTC · 15d ago 1 – 1.2 days 0
Thu 1 Oct, 19:09 UK FWThu 1 Oct, 18:09 UTC · 27d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000

Quick answers

from the figures on this page

Server facts

Is performance good on Savage Sands?

Across the last 48 hours the average was 114 server fps, with a floor of 96. At its peak the world had 155,456 entities, counting buildings, deployables and the rest. Memory use reached 4,128 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is Savage Sands online at the moment, and how consistent is its uptime?

Last seen 19 hours ago, Savage Sands is offline now. The uptime it reports puts the last restart about 23 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

In which location does Savage Sands sit?

For Savage Sands, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 89.43.208.247:28015 is its address.

What Rust version is Savage Sands on?

On Savage Sands you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on Savage Sands?

For the game's server browser, Savage Sands publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Savage Sands?

Savage Sands appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

What map is Savage Sands on?

A procedural map of size 5,000 with seed 1411653045, generated by the game, runs on Savage Sands. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.

What settings does Savage Sands use, and what rules does it enforce?

Gather rate is not given in the name for Savage Sands. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe schedule

Which days and times does Savage Sands schedule its wipes for?

There is no next wipe to predict, because Savage Sands wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 21 hours.

What should you expect from wipe day on Savage Sands?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Population history

What sort of population does Savage Sands carry?

At this moment Savage Sands is down, having last been seen 19 hours ago. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.

Where does Savage Sands sit in the rankings?

Player hours over the past week put Savage Sands at #6,625, inside the top 30% of all ranked servers.

How to join

How do you get into Savage Sands?

Enter client.connect 89.43.208.247:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp50
Max players It holds 50 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.