Local forecast
[DEV] Server
Offline 89.93.3.136:12015 checked 16h ago
Current conditions
observed 16h agoplayers now
0% full
- 7-day average
- 1
- peak 2
- Rank
- #7,933
- top 36%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UKMon 26 Oct, 17:47 UTC · 2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does [DEV] Server hold a steady performance?
Its average over the last 48 hours was 176 server fps, and it never dropped below 176. At its peak the world had 56,572 entities, counting buildings, deployables and the rest. The peak memory draw was 2,064 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is [DEV] Server, and is it online now?
Last seen 16 hours ago, [DEV] Server is offline now. The uptime it reports puts the last restart about 4 minutes ago. It was up for 13 of 72 hours across the last 3 full days, 18% of the time. The first sighting by Rust Wipe Stats was on 25 October 2026.
In which location does [DEV] Server sit?
There is no published region for [DEV] Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 89.93.3.136:12015.
What version of Rust is running on [DEV] Server?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on [DEV] Server?
These are the tags [DEV] Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): Capacity: 2; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [DEV] Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [DEV] Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
What map is [DEV] Server on?
[DEV] Server runs a procedural map of size 3,500, seed 799696644, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on [DEV] Server?
The name of [DEV] Server says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. This server has VAC switched on.
Wipe times
On what schedule does [DEV] Server wipe?
The record of [DEV] Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 20 hours.
What happens on [DEV] Server when wipe day arrives?
Its recent wipes drew an average peak of 2 players. 1 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does [DEV] Server hold?
[DEV] Server is offline at the moment; the last sighting was 16 hours ago. The seven-day average is 1 players, with a peak of 2.
What position does [DEV] Server hold among Rust servers?
Player hours over the past week put [DEV] Server at #7,933, inside the top 36% of all ranked servers.
How to join
How do you get into [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.