Local forecast
[DEV] Server
Offline 89.93.3.136:12015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,943
- top 36%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 20:49 UKMon 19 Oct, 19:49 UTC · 8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 09:31 UKSat 17 Oct, 08:31 UTC · 10d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 15:00 UKSun 4 Oct, 14:00 UTC · 23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 23:21 UKSat 3 Oct, 22:21 UTC · 23d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 23:01 UKFri 2 Oct, 22:01 UTC · 25d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 19:55 UKSun 27 Sep, 18:55 UTC · 30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 22:58 UKThu 24 Sep, 21:58 UTC · 33d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 21:25 UKWed 23 Sep, 20:25 UTC · 34d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is [DEV] Server, and is it online now?
[DEV] Server is currently offline, with the last sighting 2 days 2 hours ago. In the last 7 full days it stayed up 40 of 168 hours, 24% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does [DEV] Server run from?
There is no published region for [DEV] Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 89.93.3.136:12015.
What version of Rust is running on [DEV] Server?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on [DEV] Server?
These are the tags [DEV] Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): Capacity: 2; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [DEV] Server?
These Rust Wipe Stats lists include [DEV] Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is [DEV] Server on?
A procedural map, generated by the game, runs on [DEV] Server.
What settings does [DEV] Server use, and what rules does it enforce?
The name of [DEV] Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does [DEV] Server wipe?
There is no next wipe to predict, because [DEV] Server wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 8 days 2 hours is how long the current world has been running.
What happens on [DEV] Server when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.5.
Population history
Is [DEV] Server busy or quiet?
The last time [DEV] Server was seen was 2 days 2 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 2.
What position does [DEV] Server hold among Rust servers?
Ranked #7,943 on seven-day player hours, [DEV] Server is in the top 36% of all ranked servers.
Getting in
What steps let you join [DEV] Server?
Open the console in Rust with F1, then type client.connect 89.93.3.136:12015 to join. On this page, Launch Rust does the same through Steam.