Rust Wipe StatsWipe forecast
Now 69,659 players 11,803 servers 132 fresh wipes in 3 h

Local forecast

[DEV] Server

Offline 89.93.3.136:12015 checked 2d ago

moddedcarbon

Current conditions

observed 2d ago
0 / 2
players now
Offline H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#7,943
top 36%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 20:49 UKMon 19 Oct, 19:49 UTC · 8d ago 0 – running 0
Sat 17 Oct, 09:31 UKSat 17 Oct, 08:31 UTC · 10d ago 1 held half 2.5 days 0
Sun 4 Oct, 15:00 UKSun 4 Oct, 14:00 UTC · 23d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 23:21 UKSat 3 Oct, 22:21 UTC · 23d ago 1 – 0.7 days 0
Fri 2 Oct, 23:01 UKFri 2 Oct, 22:01 UTC · 25d ago 1 – 1 days 0
Sun 27 Sep, 19:55 UKSun 27 Sep, 18:55 UTC · 30d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 22:58 UKThu 24 Sep, 21:58 UTC · 33d ago 1 held half 2.9 days 1
Wed 23 Sep, 21:25 UKWed 23 Sep, 20:25 UTC · 34d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 164 on average
100/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average
110/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
29/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average
96/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
34/ 1000

Quick answers

from the figures on this page

Server details

How reliable is [DEV] Server, and is it online now?

[DEV] Server is currently offline, with the last sighting 2 days 2 hours ago. In the last 7 full days it stayed up 40 of 168 hours, 24% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does [DEV] Server run from?

There is no published region for [DEV] Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 89.93.3.136:12015.

What version of Rust is running on [DEV] Server?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on [DEV] Server?

These are the tags [DEV] Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): Capacity: 2; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry [DEV] Server?

These Rust Wipe Stats lists include [DEV] Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

What map is [DEV] Server on?

A procedural map, generated by the game, runs on [DEV] Server.

What settings does [DEV] Server use, and what rules does it enforce?

The name of [DEV] Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.

Wipe days

On what schedule does [DEV] Server wipe?

There is no next wipe to predict, because [DEV] Server wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 8 days 2 hours is how long the current world has been running.

What happens on [DEV] Server when wipe day arrives?

The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.5.

Population history

Is [DEV] Server busy or quiet?

The last time [DEV] Server was seen was 2 days 2 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 2.

What position does [DEV] Server hold among Rust servers?

Ranked #7,943 on seven-day player hours, [DEV] Server is in the top 36% of all ranked servers.

Getting in

What steps let you join [DEV] Server?

Open the console in Rust with F1, then type client.connect 89.93.3.136:12015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, the Rust way.
mp2
Max players Capacity: 2.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.