Local forecast
Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 33d ago
Current conditions
observed 33d agoplayers now
50% full
- 7-day average
- 0
- peak –
- Rank
- #13,973
- top 61%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 16:13 UKThu 24 Sep, 15:13 UTC · 34d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is Local Test Server (No EAC / Tiny Map / Frozen AI) online at the moment, and how consistent is its uptime?
Local Test Server (No EAC / Tiny Map / Frozen AI) is currently offline, with the last sighting 33 days 2 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 24 September 2026 it was first recorded by Rust Wipe Stats.
What location is Local Test Server (No EAC / Tiny Map / Frozen AI) based in?
For Local Test Server (No EAC / Tiny Map / Frozen AI), no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 90.185.0.204:28015 is its address.
What Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) on?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server (No EAC / Tiny Map / Frozen AI) runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?
For the game's server browser, Local Test Server (No EAC / Tiny Map / Frozen AI) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Local Test Server (No EAC / Tiny Map / Frozen AI) are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The game generates the map on Local Test Server (No EAC / Tiny Map / Frozen AI), a procedural one.
What settings does Local Test Server (No EAC / Tiny Map / Frozen AI) use, and what rules does it enforce?
The name of Local Test Server (No EAC / Tiny Map / Frozen AI) says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server runs with VAC switched off.
Wipe schedule
When does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe?
Too few wipes on Local Test Server (No EAC / Tiny Map / Frozen AI) are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 3 hours.
What happens on Local Test Server (No EAC / Tiny Map / Frozen AI) when wipe day arrives?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
What sort of population does Local Test Server (No EAC / Tiny Map / Frozen AI) carry?
At this moment Local Test Server (No EAC / Tiny Map / Frozen AI) is down, having last been seen 33 days 2 hours ago.
What position does Local Test Server (No EAC / Tiny Map / Frozen AI) hold among Rust servers?
Ranked #13,973 on seven-day player hours, Local Test Server (No EAC / Tiny Map / Frozen AI) is in the top 61% of all ranked servers.
Getting in
What do you do to join Local Test Server (No EAC / Tiny Map / Frozen AI)?
Enter client.connect 90.185.0.204:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.