Local forecast
RustOfWar#2 Test
Offline 91.122.255.48:22015 checked 25d ago
Current conditions
observed 25d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,006
- top 70%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UKSat 3 Oct, 11:29 UTC · 25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is RustOfWar#2 Test online at the moment, and how consistent is its uptime?
Right now RustOfWar#2 Test is down; the last sighting was 25 days 23 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 2 October 2026.
In which location does RustOfWar#2 Test sit?
For RustOfWar#2 Test, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 91.122.255.48:22015.
What Rust version is RustOfWar#2 Test on?
Rust network protocol 2634 and build 166652 on Windows is what RustOfWar#2 Test runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do RustOfWar#2 Test's tags tell you?
These are the tags RustOfWar#2 Test publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): It runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry RustOfWar#2 Test?
These Rust Wipe Stats lists include RustOfWar#2 Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What settings does RustOfWar#2 Test use, and what rules does it enforce?
No gather rate appears in the name RustOfWar#2 Test. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does RustOfWar#2 Test wipe?
The record of RustOfWar#2 Test's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 23 hours is how long the current world has been running.
What should you expect from wipe day on RustOfWar#2 Test?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
Is RustOfWar#2 Test busy or quiet?
RustOfWar#2 Test is offline at the moment; the last sighting was 25 days 23 hours ago.
What position does RustOfWar#2 Test hold among Rust servers?
The last seven days of player hours rank RustOfWar#2 Test at #16,006, in the top 70% of ranked servers.
Getting in
How do you get into RustOfWar#2 Test?
Open the console in Rust with F1, then type client.connect 91.122.255.48:22015 to join. On this page, Launch Rust does the same through Steam.