Local forecast
LionForge Modded #1
Online 91.122.45.39:28025 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 16:07 UKThu 22 Oct, 15:07 UTC · 6d ago | 0 | – | running | 0 |
| Thu 15 Oct, 16:07 UKThu 15 Oct, 15:07 UTC · 13d ago | 0 | – | 7 days | 0 |
| Fri 2 Oct, 08:55 UKFri 2 Oct, 07:55 UTC · 26d ago | 0 | – | 13.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does LionForge Modded #1 run?
Its average over the last 48 hours was 168 server fps, and it never dropped below 126. The world held as many as 64,914 entities, buildings and deployables included. At most it drew 2,851 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is LionForge Modded #1, and is it online now?
As of now, LionForge Modded #1 is online. Going by its reported uptime, the last restart was about 6 days 11 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 24 September 2026 it was first recorded by Rust Wipe Stats.
Where does LionForge Modded #1 run from?
For LionForge Modded #1, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 91.122.45.39:28025.
What Rust version is LionForge Modded #1 on?
On LionForge Modded #1 you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do LionForge Modded #1's tags tell you?
These are the tags LionForge Modded #1 publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry LionForge Modded #1?
LionForge Modded #1 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is LionForge Modded #1 on?
LionForge Modded #1 runs a procedural map of size 3,500, seed 1695231028, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does LionForge Modded #1 use, and what rules does it enforce?
Gather rate is not given in the name for LionForge Modded #1. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe schedule
When does LionForge Modded #1 wipe?
LionForge Modded #1 keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 6 days 16 hours.
What happens on LionForge Modded #1 when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
Is LionForge Modded #1 busy or quiet?
LionForge Modded #1 is carrying 0 players at the moment, out of 50 slots. Over seven days to now, 0 players on average.
How does LionForge Modded #1 compare with other Rust servers in the rankings?
Ranked #15,339 on seven-day player hours, LionForge Modded #1 is in the top 69% of all ranked servers.
Join the server
How do you get into LionForge Modded #1?
Enter client.connect 91.122.45.39:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://rust.lionforge.dev/en/.
