Local forecast
RustySilverServer
Online 91.135.84.66:28015 checked 25m ago
Current conditions
observed 25m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #12,840
- top 58%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:52 UKWed 7 Oct, 16:52 UTC · 20d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on RustySilverServer?
Its average over the last 48 hours was 94 server fps, and it never dropped below 73. The world held as many as 93,338 entities, buildings and deployables included. At most it drew 2,888 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is RustySilverServer online at the moment, and how consistent is its uptime?
As of now, RustySilverServer is online. Its reported uptime shows a restart about 5 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is RustySilverServer based in?
For RustySilverServer, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 91.135.84.66:28015 is its address.
What version of Rust is running on RustySilverServer?
Rust network protocol 2635 and build 168909 on Windows is what RustySilverServer runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do RustySilverServer's tags tell you?
For the game's server browser, RustySilverServer publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RustySilverServer?
RustySilverServer appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on RustySilverServer?
RustySilverServer runs a procedural map of size 4,000, seed 20870, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does RustySilverServer use, and what rules does it enforce?
No gather rate appears in the name RustySilverServer. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
When does RustySilverServer wipe?
Its rhythm cannot be read yet, as too few of RustySilverServer's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 8 hours.
What happens on RustySilverServer when wipe day arrives?
The average peak across its recent wipes was 2 players. 46 hours after the latest wipe, the crowd hit its peak.
Population
Is RustySilverServer busy or quiet?
Out of 10 slots, RustySilverServer has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. At 19:00 UTC it was busiest over the past 48 hours, averaging 0 players.
Where does RustySilverServer sit in the rankings?
Player hours over the past week put RustySilverServer at #12,840, inside the top 58% of all ranked servers.
Join the server
What do you do to join RustySilverServer?
Enter client.connect 91.135.84.66:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.