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Local forecast · NA · us5

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 23h ago

moddedcarbon

Current conditions

observed 23h ago
0 / 8
players now
Offline H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,305
top 42% · #1246 in NA
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Server performance

02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct9 Oct23 Oct28 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:10 UKTue 20 Oct, 22:10 UTC · 7d ago 1 – running 0
Sat 3 Oct, 18:26 UKSat 3 Oct, 17:26 UTC · 25d ago 1 – 17.2 days 0
Sat 26 Sep, 20:42 UKSat 26 Sep, 19:42 UTC · 31d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
31/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
11/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
5/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
8/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
12/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
6/ 90

Quick answers

from the figures on this page

Server facts

Is performance good on Celestial Dev?

Server fps averaged 43 in the last 48 hours; the lowest was 13. The world held as many as 13,884 entities, buildings and deployables included. The peak memory draw was 1,605 MB. A falling fps and a rising entity count show up to players as lag.

Is Celestial Dev online at the moment, and how consistent is its uptime?

Last seen 23 hours ago, Celestial Dev is offline now. The uptime it reports puts the last restart about 3 hours ago. It was up for 15 of 168 hours across the last 7 full days, 9% of the time. The first sighting by Rust Wipe Stats was on 25 September 2026.

Where does Celestial Dev run from?

The NA tag puts Celestial Dev in North America, and the region code is us5. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 91.229.114.222:28015.

What Rust version is Celestial Dev on?

On Celestial Dev you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Server tags

Who is behind Celestial Dev?

A joinmyga.me hostname is published by Celestial Dev and by 19 other servers we track, which points to the same operator running them.

What do Celestial Dev's tags tell you?

For the game's server browser, Celestial Dev publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp8 (Max players): 8 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus5 (Region code): Region code: us5; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry Celestial Dev?

The Rust Wipe Stats lists that include Celestial Dev are: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is in use on Celestial Dev?

The game generates the map on Celestial Dev, procedural, size 3,584, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named COLONY.

Which settings and rules are in force on Celestial Dev?

No gather rate appears in the name Celestial Dev. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. This server has VAC switched on.

Wipe days

On what schedule does Celestial Dev wipe?

Celestial Dev keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 7 days 21 hours is how long the current world has been running.

What happens on Celestial Dev when wipe day arrives?

The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.

Population

Is Celestial Dev busy or quiet?

At this moment Celestial Dev is down, having last been seen 23 hours ago. Averaged over seven days: 0 players, peaking at 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

Where does Celestial Dev sit in the rankings?

Seven-day player hours place Celestial Dev at #9,305, inside the top 42% of ranked servers and at #1,246 in North America.

How to join

What steps let you join Celestial Dev?

Enter client.connect 91.229.114.222:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp8
Max players 8 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$rus5
Region code Region code: us5.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America You will find it listed in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.