Rust Wipe StatsWipe forecast
Now 40,013 players 11,602 servers 134 fresh wipes in 3 h

Local forecast · NA

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online NA 91.229.114.2:28027 checked 10m ago

2x vanillamoddedcarbon

Current conditions

observed 10m ago
2 / 100
players now
Quiet H 5 · avg 1 7-day high and average

2% full

7-day average
1
peak 5
Rank
#3,365
top 15% · #555 in NA
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
0123407:0016:0002:0010:0019:0004:00Wiped Thu 29 Oct, 18:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040007:0016:0002:0010:0019:0004:00Wiped Thu 29 Oct, 18:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:59 UKThu 29 Oct, 18:59 UTC · 11h ago – – running 0
Thu 22 Oct, 20:05 UKThu 22 Oct, 19:05 UTC · 7d ago 4 held half 7 days 0
Sun 18 Oct, 04:24 UKSun 18 Oct, 03:24 UTC · 12d ago 1 held half 4.7 days 1
Mon 5 Oct, 02:29 UKMon 5 Oct, 01:29 UTC · 25d ago 2 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 343 on average
83/ 100
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 149 on average
101/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 100 on average
23/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
1/ 150
[US] Stevious 2x Main | Vanilla | 10/29 NA · groups of 12+ · 2x · weekly · 74 on average
277/ 600
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 40 on average
47/ 150

Quick answers

from the figures on this page

Server details

Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hold a steady performance?

Its average over the last 48 hours was 249 server fps, and it never dropped below 18. At its peak the world had 70,500 entities, counting buildings, deployables and the rest. At most it drew 2,453 MB of memory. A falling fps and a rising entity count show up to players as lag.

How reliable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it online now?

Right now TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is up and running. Going by its reported uptime, the last restart was about 9 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 5 October 2026 it was first recorded by Rust Wipe Stats.

Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run from?

In North America is where TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself, using its NA tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.229.114.2:28027.

What version of Rust is running on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

On TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

What do TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies's tags tell you?

For the game's server browser, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; NA (North America): The server browser puts it under North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies are: 2x Rust servers: wipe days and hold, Modded Rust servers, Rust servers with zombies and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.

Rules and settings

What map is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs a procedural map of size 3,500, seed 1138220896, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies sets gather at 2x, according to its own name. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

Which days and times does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies schedule its wipes for?

No next wipe can be predicted for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 hours.

What happens on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies when wipe day arrives?

Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 2 hours after the reset. Half the peak or more lasted to the next wipe in 67% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.

Population history

What sort of population does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies carry?

The live count for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: 2 players, with 100 slots in total. The seven-day average is 1 players, with a peak of 5. Its busiest point in the last 48 hours was 21:00 UTC, averaging 3 players.

How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies compare with other Rust servers in the rankings?

Seven-day player hours place TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies at #3,365, inside the top 15% of ranked servers and at #555 in North America.

Getting in

How do you get into TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Enter client.connect 91.229.114.2:28027 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://thelastofrust.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp100
Max players 100 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America The server browser puts it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.