Local forecast · NA · us5
RGN 500x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28023 checked 29m ago
Current conditions
observed 29m agoplayers now
0% full
- 7-day average
- 1
- peak 6
- Rank
- #3,445
- top 15% · #571 in NA
- Last wipe
- 7h ago
- weekly schedule
- Next wipe
- 6d 18h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
fixed weekdaysThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 18h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 18h FW
- Thu 12 Nov 17:10 UK · 17:10 UTC 13d 16h
- Thu 19 Nov 17:10 UK · 17:10 UTC 20d 16h
- Thu 26 Nov 17:10 UK · 17:10 UTC 27d 16h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 18h FW
- Thu 10 Dec 17:10 UK · 17:10 UTC 41d 16h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 18h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:10 UKThu 29 Oct, 17:10 UTC · 7h ago | – | – | running | 0 |
| Thu 22 Oct, 18:09 UKThu 22 Oct, 17:09 UTC · 7d ago | 6 | – | – | 2 |
| Thu 15 Oct, 18:10 UKThu 15 Oct, 17:10 UTC · 14d ago | 3 | held half | 7 days | 0 |
| Thu 8 Oct, 18:10 UKThu 8 Oct, 17:10 UTC · 21d ago | 5 | held half | 7 days | 0 |
| Thu 1 Oct, 18:09 UK FWThu 1 Oct, 17:09 UTC · 28d ago | 8 | halved by day 6 | 7 days | 0 |
| Thu 24 Sep, 18:10 UKThu 24 Sep, 17:10 UTC · 35d ago | 7 | halved by day 2 | 7 days | 1 |
| Thu 17 Sep, 18:11 UKThu 17 Sep, 17:11 UTC · 42d ago | 3 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does RGN 500x PvE [Events|Purge|Zombies|SkillTree] run?
Across the last 48 hours the average was 29 server fps, with a floor of 4. The world held as many as 69,073 entities, buildings and deployables included. The peak memory draw was 3,220 MB. Lag is what players call it when fps is low and entities are piling up.
Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
As of now, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is online. Going by its reported uptime, the last restart was about 5 hours ago. It was up for 143 of 168 hours across the last 7 full days, 85% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does RGN 500x PvE [Events|Purge|Zombies|SkillTree] sit?
Its region code is us5, and RGN 500x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America with its NA tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 91.229.114.68:28023.
What version of Rust is running on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Rust network protocol 2635 and build 168909 on Linux is what RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
For the game's server browser, RGN 500x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): Region code: us5; ^w (Weekly): It wipes weekly; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser puts it under North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RGN 500x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include RGN 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust servers with zombies and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
Map and rules
Which map is in use on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000, seed 1919363505, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: RustGamingNation Procedural.
What settings does RGN 500x PvE [Events|Purge|Zombies|SkillTree] use, and what rules does it enforce?
The name gives 500x gather for RGN 500x PvE [Events|Purge|Zombies|SkillTree]. Groups fall back to the game's default of 8 players. This server runs pve, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server runs with VAC switched off.
Wipe schedule
When does RGN 500x PvE [Events|Purge|Zombies|SkillTree] wipe?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs a every Thursday at 17:10 UTC wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 7 hours. Wipes once a week, according to its tags.
What should you expect from wipe day on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across its recent wipes was 5 players. 29 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 40% of its recent wipes. The fall below half came by day 3 when the crowd did not hold.
Player counts
What sort of population does RGN 500x PvE [Events|Purge|Zombies|SkillTree] carry?
The live count for RGN 500x PvE [Events|Purge|Zombies|SkillTree]: 0 players, with 100 slots in total. Across the past week it peaked at 6 and averaged 1 players. At 21:00 UTC it was busiest over the past 48 hours, averaging 3 players.
What position does RGN 500x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Player hours over the last seven days rank RGN 500x PvE [Events|Purge|Zombies|SkillTree] at #3,445, top 15% overall and #571 in North America.
Join the server
What do you do to join RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Open the console in Rust with F1, then type client.connect 91.229.114.68:28023 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://rustgamingnation.com/.
