Rust Wipe StatsWipe forecast
Now 85,654 players 11,869 servers 170 fresh wipes in 3 h

Local forecast

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 11m ago

moddedcarbon

Current conditions

observed 11m ago
0 / 10
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#9,770
top 44%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:19 UKSat 3 Oct, 08:19 UTC · 24d ago 2 – running 0
Thu 1 Oct, 23:32 UK FWThu 1 Oct, 22:32 UTC · 25d ago 1 – 1.4 days 0
Sun 20 Sep, 12:26 UKSun 20 Sep, 11:26 UTC · 37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 12:05 UKFri 18 Sep, 11:05 UTC · 39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 21:42 UKThu 17 Sep, 20:42 UTC · 39d ago 1 – 0.6 days 0
Wed 16 Sep, 23:44 UKWed 16 Sep, 22:44 UTC · 40d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
187/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
152/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
31/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
152/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
52/ 1000

Quick answers

from the figures on this page

Server facts

How smoothly does INTFO Rust | Procedural run?

Its average over the last 48 hours was 46 server fps, and it never dropped below 2. At its peak the world had 79,836 entities, counting buildings, deployables and the rest. At most it drew 5,031 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is INTFO Rust | Procedural online at the moment, and how consistent is its uptime?

You will find INTFO Rust | Procedural online at the moment. Its reported uptime shows a restart about 22 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 16 September 2026.

Where does INTFO Rust | Procedural run from?

Its region code is pol, and INTFO Rust | Procedural publishes no region. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.240.74.124:28015.

What Rust version is INTFO Rust | Procedural on?

On INTFO Rust | Procedural you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

How should you read the tags on INTFO Rust | Procedural?

The server browser reads these tags from INTFO Rust | Procedural: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rpol (Region code): Region code: pol; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does INTFO Rust | Procedural appear among the Rust Wipe Stats lists and filters?

INTFO Rust | Procedural appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is in use on INTFO Rust | Procedural?

INTFO Rust | Procedural runs a procedural map of size 3,500, seed 1573025114, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on INTFO Rust | Procedural?

No gather rate appears in the name INTFO Rust | Procedural. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does INTFO Rust | Procedural wipe?

No next wipe can be predicted for INTFO Rust | Procedural: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 24 days 12 hours is how long the current world has been running.

What should you expect from wipe day on INTFO Rust | Procedural?

The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 33 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 2.5.

Player counts

Is INTFO Rust | Procedural busy or quiet?

Out of 10 slots, INTFO Rust | Procedural has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 22:00 UTC, when the average was 2 players.

Where does INTFO Rust | Procedural sit in the rankings?

The last seven days of player hours rank INTFO Rust | Procedural at #9,770, in the top 44% of ranked servers.

How to join

What do you do to join INTFO Rust | Procedural?

Enter client.connect 91.240.74.124:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://rust.intfo.ru is its website.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp10
Max players 10 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$rpol
Region code Region code: pol.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.