Local forecast
INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #9,770
- top 44%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:19 UKSat 3 Oct, 08:19 UTC · 24d ago | 2 | – | running | 0 |
| Thu 1 Oct, 23:32 UK FWThu 1 Oct, 22:32 UTC · 25d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 12:26 UKSun 20 Sep, 11:26 UTC · 37d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 12:05 UKFri 18 Sep, 11:05 UTC · 39d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 21:42 UKThu 17 Sep, 20:42 UTC · 39d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 23:44 UKWed 16 Sep, 22:44 UTC · 40d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does INTFO Rust | Procedural run?
Its average over the last 48 hours was 46 server fps, and it never dropped below 2. At its peak the world had 79,836 entities, counting buildings, deployables and the rest. At most it drew 5,031 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is INTFO Rust | Procedural online at the moment, and how consistent is its uptime?
You will find INTFO Rust | Procedural online at the moment. Its reported uptime shows a restart about 22 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 16 September 2026.
Where does INTFO Rust | Procedural run from?
Its region code is pol, and INTFO Rust | Procedural publishes no region. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.240.74.124:28015.
What Rust version is INTFO Rust | Procedural on?
On INTFO Rust | Procedural you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on INTFO Rust | Procedural?
The server browser reads these tags from INTFO Rust | Procedural: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rpol (Region code): Region code: pol; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does INTFO Rust | Procedural appear among the Rust Wipe Stats lists and filters?
INTFO Rust | Procedural appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is in use on INTFO Rust | Procedural?
INTFO Rust | Procedural runs a procedural map of size 3,500, seed 1573025114, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on INTFO Rust | Procedural?
No gather rate appears in the name INTFO Rust | Procedural. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does INTFO Rust | Procedural wipe?
No next wipe can be predicted for INTFO Rust | Procedural: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 24 days 12 hours is how long the current world has been running.
What should you expect from wipe day on INTFO Rust | Procedural?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 33 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 2.5.
Player counts
Is INTFO Rust | Procedural busy or quiet?
Out of 10 slots, INTFO Rust | Procedural has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 22:00 UTC, when the average was 2 players.
Where does INTFO Rust | Procedural sit in the rankings?
The last seven days of player hours rank INTFO Rust | Procedural at #9,770, in the top 44% of ranked servers.
How to join
What do you do to join INTFO Rust | Procedural?
Enter client.connect 91.240.74.124:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://rust.intfo.ru is its website.