Local forecast
ServerDevServer
Online 91.245.44.75:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #7,153
- top 32%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 16:38 UKThu 22 Oct, 15:38 UTC · 5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 15:55 UKThu 15 Oct, 14:55 UTC · 12d ago | 0 | – | 7 days | 1 |
| Mon 12 Oct, 15:03 UKMon 12 Oct, 14:03 UTC · 15d ago | 1 | – | 3 days | 1 |
| Fri 2 Oct, 18:51 UKFri 2 Oct, 17:51 UTC · 25d ago | 1 | – | 9.8 days | 1 |
| Fri 2 Oct, 00:36 UK FWThu 1 Oct, 23:36 UTC · 25d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 09:11 UKFri 25 Sep, 08:11 UTC · 32d ago | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is ServerDevServer online at the moment, and how consistent is its uptime?
You will find ServerDevServer online at the moment. In the last 7 full days it stayed up 105 of 168 hours, 62% of the time. The first sighting by Rust Wipe Stats was on 17 September 2026.
Where does ServerDevServer run from?
There is no published region for ServerDevServer. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.245.44.75:28015.
What Rust version is ServerDevServer on?
On ServerDevServer you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
What do ServerDevServer's tags tell you?
For the game's server browser, ServerDevServer publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry ServerDevServer?
The Rust Wipe Stats lists that include ServerDevServer are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on ServerDevServer?
A procedural map, generated by the game, runs on ServerDevServer.
Which settings and rules are in force on ServerDevServer?
Gather rate is not given in the name for ServerDevServer. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is disabled.
Wipe days
Which days and times does ServerDevServer schedule its wipes for?
No next wipe can be predicted for ServerDevServer: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 5 days 1 hours.
What should you expect from wipe day on ServerDevServer?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in.
Population history
Is ServerDevServer busy or quiet?
ServerDevServer is carrying 0 players at the moment, out of 50 slots. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 14:00 UTC, averaging 0 players.
Where does ServerDevServer sit in the rankings?
The last seven days of player hours rank ServerDevServer at #7,153, in the top 32% of ranked servers.
Join the server
How do you get into ServerDevServer?
Enter client.connect 91.245.44.75:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.