Rust Wipe StatsWipe forecast
Now 78,914 players 11,790 servers 245 fresh wipes in 3 h

Local forecast

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 13m ago

moddedoxide

Current conditions

observed 13m ago
0 / 200
players now
Empty H 6 · avg 1 7-day high and average

0% full

7-day average
1
peak 6
Rank
#3,182
top 14%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UKSun 25 Oct, 15:14 UTC · 4d ago 3 – running 0
Thu 15 Oct, 20:14 UKThu 15 Oct, 19:14 UTC · 14d ago 4 held half 9.8 days 0
Wed 14 Oct, 20:01 UKWed 14 Oct, 19:01 UTC · 15d ago 4 – 1 days 0
Sun 4 Oct, 08:36 UKSun 4 Oct, 07:36 UTC · 25d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 19:20 UKFri 25 Sep, 18:20 UTC · 34d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
40/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
84/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
34/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
87/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
301/ 310

Quick answers

from the figures on this page

Server details

Is performance good on 24HG | Rust | Main #1?

Its average over the last 48 hours was 60 server fps, and it never dropped below 60. Buildings, deployables and all else in the world took the entity count to a peak of 23,142. At most it drew 3,800 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is 24HG | Rust | Main #1, and is it online now?

You will find 24HG | Rust | Main #1 online at the moment. Going by its reported uptime, the last restart was about 2 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does 24HG | Rust | Main #1 run from?

There is no published region for 24HG | Rust | Main #1. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 91.99.37.118:28103.

What Rust version is 24HG | Rust | Main #1 on?

Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 runs. The protocol must match for you to join, and Steam keeps it updated.

Server tags

What do 24HG | Rust | Main #1's tags tell you?

For the game's server browser, 24HG | Rust | Main #1 publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does 24HG | Rust | Main #1 appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include 24HG | Rust | Main #1: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is 24HG | Rust | Main #1 on?

24HG | Rust | Main #1 runs a procedural map of size 4,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.

Which settings and rules are in force on 24HG | Rust | Main #1?

The name of 24HG | Rust | Main #1 says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe times

On what schedule does 24HG | Rust | Main #1 wipe?

No next wipe can be predicted for 24HG | Rust | Main #1: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 4 days 1 hours is how long the current world has been running.

What should you expect from wipe day on 24HG | Rust | Main #1?

The average peak across its recent wipes was 4 players. Peak numbers on the latest wipe arrived 4 hours after the reset. 33% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 4 when the crowd did not hold.

Population

How many players does 24HG | Rust | Main #1 hold?

24HG | Rust | Main #1 is carrying 0 players at the moment, out of 200 slots. Across the past week it peaked at 6 and averaged 1 players. At 21:00 UTC it was busiest over the past 48 hours, averaging 5 players.

How does 24HG | Rust | Main #1 compare with other Rust servers in the rankings?

Player hours over the past week put 24HG | Rust | Main #1 at #3,182, inside the top 14% of all ranked servers.

Join the server

What steps let you join 24HG | Rust | Main #1?

Open the console in Rust with F1, then type client.connect 91.99.37.118:28103 to join. On this page, Launch Rust does the same through Steam. https://alpha.24hgaming.com/ is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.