Local forecast
24HG | Rust | Main #2
Online 91.99.37.118:28107 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:00 UKFri 16 Oct, 01:00 UTC · 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does 24HG | Rust | Main #2 run?
Across the last 48 hours the average was 124 server fps, with a floor of 80. At its peak the world had 114,045 entities, counting buildings, deployables and the rest. Memory use reached 6,333 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is 24HG | Rust | Main #2 online at the moment, and how consistent is its uptime?
You will find 24HG | Rust | Main #2 online at the moment. The uptime it reports puts the last restart about 13 days 5 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is 24HG | Rust | Main #2 based in?
No region is published by 24HG | Rust | Main #2. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 91.99.37.118:28107.
What Rust version is 24HG | Rust | Main #2 on?
On 24HG | Rust | Main #2 you will find Rust network protocol 2634 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on 24HG | Rust | Main #2?
The server browser reads these tags from 24HG | Rust | Main #2: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): It holds 200 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does 24HG | Rust | Main #2 appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include 24HG | Rust | Main #2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is 24HG | Rust | Main #2 on?
24HG | Rust | Main #2 runs a procedural map of size 4,500, seed 2037386420, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on 24HG | Rust | Main #2?
No gather rate appears in the name 24HG | Rust | Main #2. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. This server has VAC switched on.
Wipe times
On what schedule does 24HG | Rust | Main #2 wipe?
The record of 24HG | Rust | Main #2's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 7 hours.
What should you expect from wipe day on 24HG | Rust | Main #2?
The average peak across its recent wipes was 0 players. The crowd on the latest wipe reached its high 0 hours in.
Population history
Is 24HG | Rust | Main #2 busy or quiet?
24HG | Rust | Main #2 is carrying 0 players at the moment, out of 200 slots. The seven-day average stands at 0 players.
How does 24HG | Rust | Main #2 compare with other Rust servers in the rankings?
The last seven days of player hours rank 24HG | Rust | Main #2 at #15,338, in the top 69% of ranked servers.
Join the server
What steps let you join 24HG | Rust | Main #2?
Open the console in Rust with F1, then type client.connect 91.99.37.118:28107 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://alpha.24hgaming.com/.