Local forecast
Local Test Server
Offline 92.47.81.214:28015 checked 20d ago
Current conditions
observed 20d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,831
- top 72%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 14:28 UKTue 6 Oct, 13:28 UTC · 22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Local Test Server online at the moment, and how consistent is its uptime?
Local Test Server is currently offline, with the last sighting 20 days 13 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Local Test Server sit?
For Local Test Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 92.47.81.214:28015.
What version of Rust is running on Local Test Server?
On Local Test Server you will find Rust network protocol 2634 and build 166586, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on Local Test Server?
The server browser reads these tags from Local Test Server: gmrust (Game mode): The mode is plain Rust survival; mp15 (Max players): It holds 15 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166586 (Build): Game build: 166586; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Local Test Server?
The Rust Wipe Stats lists that include Local Test Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Local Test Server?
The game generates the map on Local Test Server, procedural, size 3,750, seed 12345. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Local Test Server?
Gather rate is not given in the name for Local Test Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
When does Local Test Server wipe?
Its rhythm cannot be read yet, as too few of Local Test Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 19 hours.
What happens on Local Test Server when wipe day arrives?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
Is Local Test Server busy or quiet?
At this moment Local Test Server is down, having last been seen 20 days 13 hours ago.
What position does Local Test Server hold among Rust servers?
The last seven days of player hours rank Local Test Server at #15,831, in the top 72% of ranked servers.
How to join
What steps let you join Local Test Server?
Two ways in: press F1 and enter client.connect 92.47.81.214:28015, or join from this page with Launch Rust, which opens Steam and connects you.