Local forecast
TestServer
Offline 93.115.23.170:28505 checked 9h ago
Current conditions
observed 9h agoplayers now
2% full
- 7-day average
- 1
- peak 1
- Rank
- #4,427
- top 20%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:22 UKSun 25 Oct, 10:22 UTC · 4d ago | 1 | – | running | 1 |
| Wed 14 Oct, 20:11 UKWed 14 Oct, 19:11 UTC · 15d ago | 1 | held half | 10.6 days | 1 |
| Fri 9 Oct, 23:11 UKFri 9 Oct, 22:11 UTC · 20d ago | 1 | held half | 4.9 days | 0 |
| Thu 8 Oct, 21:05 UKThu 8 Oct, 20:05 UTC · 21d ago | 1 | – | 1.1 days | 1 |
| Thu 8 Oct, 11:38 UKThu 8 Oct, 10:38 UTC · 21d ago | 1 | – | 0.4 days | 0 |
| Wed 7 Oct, 20:48 UKWed 7 Oct, 19:48 UTC · 22d ago | 1 | – | 0.6 days | 0 |
| Fri 2 Oct, 14:09 UKFri 2 Oct, 13:09 UTC · 27d ago | 1 | halved by day 1 | 5.3 days | 1 |
| Wed 30 Sep, 19:09 UKWed 30 Sep, 18:09 UTC · 29d ago | 1 | – | 1.8 days | 1 |
| Tue 29 Sep, 19:24 UKTue 29 Sep, 18:24 UTC · 30d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 13:29 UKFri 25 Sep, 12:29 UTC · 34d ago | 1 | held half | 4.2 days | 1 |
| Tue 22 Sep, 18:02 UKTue 22 Sep, 17:02 UTC · 37d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is TestServer online at the moment, and how consistent is its uptime?
Right now TestServer is down; the last sighting was 9 hours ago. In the last 7 full days it stayed up 66 of 168 hours, 39% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does TestServer run from?
There is no published region for TestServer. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 93.115.23.170:28505.
What version of Rust is running on TestServer?
Rust network protocol 2635 and build 168909 on Windows is what TestServer runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on TestServer?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does TestServer appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include TestServer are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on TestServer?
A procedural map, generated by the game, runs on TestServer.
What settings does TestServer use, and what rules does it enforce?
The name of TestServer says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe days
Which days and times does TestServer schedule its wipes for?
TestServer keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 4 days 20 hours.
What should you expect from wipe day on TestServer?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population history
What sort of population does TestServer carry?
TestServer is offline at the moment; the last sighting was 9 hours ago. The seven-day average is 1 players, with a peak of 1. At 19:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does TestServer hold among Rust servers?
Ranked #4,427 on seven-day player hours, TestServer is in the top 20% of all ranked servers.
How to join
What steps let you join TestServer?
Open the console in Rust with F1, then type client.connect 93.115.23.170:28505 to join. On this page, Launch Rust does the same through Steam.