Local forecast
Local C# Plugin Dev Server
Offline 94.101.96.235:28015 checked 4h ago
Current conditions
observed 4h agoplayers now
10% full
- 7-day average
- 0
- peak 1
- Rank
- #13,155
- top 59%
- Last wipe
- 5h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:28 UKWed 28 Oct, 14:28 UTC · 5h ago | – | – | running | 1 |
| Fri 9 Oct, 14:14 UKFri 9 Oct, 13:14 UTC · 19d ago | 2 | held half | 19.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Local C# Plugin Dev Server, and is it online now?
Local C# Plugin Dev Server is currently offline, with the last sighting 4 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Local C# Plugin Dev Server sit?
There is no published region for Local C# Plugin Dev Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 94.101.96.235:28015.
What Rust version is Local C# Plugin Dev Server on?
Rust network protocol 2635 and build 168909 on Windows is what Local C# Plugin Dev Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Local C# Plugin Dev Server?
These are the tags Local C# Plugin Dev Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Local C# Plugin Dev Server?
These Rust Wipe Stats lists include Local C# Plugin Dev Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What map is Local C# Plugin Dev Server on?
A procedural map, generated by the game, runs on Local C# Plugin Dev Server.
Which settings and rules are in force on Local C# Plugin Dev Server?
The name of Local C# Plugin Dev Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server runs with VAC switched off.
Wipe schedule
When does Local C# Plugin Dev Server wipe?
Its rhythm cannot be read yet, as too few of Local C# Plugin Dev Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 hours.
What happens on Local C# Plugin Dev Server when wipe day arrives?
Its recent wipes drew an average peak of 2 players. 1 hours after the latest wipe, the crowd hit its peak. 100% of recent wipes kept more than half the peak until the next wipe.
Population
Is Local C# Plugin Dev Server busy or quiet?
Local C# Plugin Dev Server is offline at the moment; the last sighting was 4 hours ago. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
Where does Local C# Plugin Dev Server sit in the rankings?
The last seven days of player hours rank Local C# Plugin Dev Server at #13,155, in the top 59% of ranked servers.
How to join
What do you do to join Local C# Plugin Dev Server?
Enter client.connect 94.101.96.235:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.