Rust Wipe StatsWipe forecast
Now 89,289 players 11,829 servers 14 fresh wipes in 3 h

Local forecast

Local C# Plugin Dev Server

Offline 94.101.96.235:28015 checked 4h ago

moddedoxide

Current conditions

observed 4h ago
1 / 10
players now
Offline H 1 · avg 0 7-day high and average

10% full

7-day average
0
peak 1
Rank
#13,155
top 59%
Last wipe
5h ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75114:0015:00Wiped Wed 28 Oct, 14:28 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct12 Oct15 Oct19 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.1 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:28 UKWed 28 Oct, 14:28 UTC · 5h ago – – running 1
Fri 9 Oct, 14:14 UKFri 9 Oct, 13:14 UTC · 19d ago 2 held half 19.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000

Quick answers

from the figures on this page

Server details

How reliable is Local C# Plugin Dev Server, and is it online now?

Local C# Plugin Dev Server is currently offline, with the last sighting 4 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.

In which location does Local C# Plugin Dev Server sit?

There is no published region for Local C# Plugin Dev Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 94.101.96.235:28015.

What Rust version is Local C# Plugin Dev Server on?

Rust network protocol 2635 and build 168909 on Windows is what Local C# Plugin Dev Server runs. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on Local C# Plugin Dev Server?

These are the tags Local C# Plugin Dev Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Local C# Plugin Dev Server?

These Rust Wipe Stats lists include Local C# Plugin Dev Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What map is Local C# Plugin Dev Server on?

A procedural map, generated by the game, runs on Local C# Plugin Dev Server.

Which settings and rules are in force on Local C# Plugin Dev Server?

The name of Local C# Plugin Dev Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server runs with VAC switched off.

Wipe schedule

When does Local C# Plugin Dev Server wipe?

Its rhythm cannot be read yet, as too few of Local C# Plugin Dev Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 hours.

What happens on Local C# Plugin Dev Server when wipe day arrives?

Its recent wipes drew an average peak of 2 players. 1 hours after the latest wipe, the crowd hit its peak. 100% of recent wipes kept more than half the peak until the next wipe.

Population

Is Local C# Plugin Dev Server busy or quiet?

Local C# Plugin Dev Server is offline at the moment; the last sighting was 4 hours ago. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

Where does Local C# Plugin Dev Server sit in the rankings?

The last seven days of player hours rank Local C# Plugin Dev Server at #13,155, in the top 59% of ranked servers.

How to join

What do you do to join Local C# Plugin Dev Server?

Enter client.connect 94.101.96.235:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp10
Max players 10 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.