Local forecast
[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,082
- top 59%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:34 UK FWThu 1 Oct, 18:34 UTC · 27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 13:28 UKSat 26 Sep, 12:28 UTC · 32d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on [ITA] Server di CagottoMan?
Across the last 48 hours the average was 122 server fps, with a floor of 98. Buildings, deployables and all else in the world took the entity count to a peak of 69,875. At most it drew 2,579 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is [ITA] Server di CagottoMan online at the moment, and how consistent is its uptime?
Right now [ITA] Server di CagottoMan is up and running. Its reported uptime shows a restart about 20 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does [ITA] Server di CagottoMan run from?
There is no published region for [ITA] Server di CagottoMan. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 94.126.59.191:28015.
What Rust version is [ITA] Server di CagottoMan on?
Rust network protocol 2635 and build 168909 on Linux is what [ITA] Server di CagottoMan runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on [ITA] Server di CagottoMan?
For the game's server browser, [ITA] Server di CagottoMan publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp200 (Max players): It holds 200 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does [ITA] Server di CagottoMan appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include [ITA] Server di CagottoMan are: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is [ITA] Server di CagottoMan on?
[ITA] Server di CagottoMan runs a procedural map of size 3,500, seed 12345, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does [ITA] Server di CagottoMan use, and what rules does it enforce?
No gather rate appears in the name [ITA] Server di CagottoMan. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. Vanilla is the server's own label: facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe days
Which days and times does [ITA] Server di CagottoMan schedule its wipes for?
Too few wipes on [ITA] Server di CagottoMan are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 27 days.
What happens on [ITA] Server di CagottoMan when wipe day arrives?
The average peak across its recent wipes was 2 players. Peak numbers on the latest wipe arrived 28 hours after the reset. 100% of recent wipes kept more than half the peak until the next wipe.
Player counts
Is [ITA] Server di CagottoMan busy or quiet?
[ITA] Server di CagottoMan is carrying 1 players at the moment, out of 200 slots. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 17:00 UTC, when the average was 1 players.
What position does [ITA] Server di CagottoMan hold among Rust servers?
Player hours over the past week put [ITA] Server di CagottoMan at #13,082, inside the top 59% of all ranked servers.
Getting in
What do you do to join [ITA] Server di CagottoMan?
Enter client.connect 94.126.59.191:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.