Local forecast
ZV Testserver
Offline 94.130.131.174:31205 checked 37d ago
Current conditions
observed 37d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 69%
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 02:39 UKWed 16 Sep, 01:39 UTC · 43d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is ZV Testserver, and is it online now?
Last seen 37 days 3 hours ago, ZV Testserver is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does ZV Testserver run from?
For ZV Testserver, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 94.130.131.174:31205.
What version of Rust is running on ZV Testserver?
On ZV Testserver you will find Rust network protocol 2633 and build 163794, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on ZV Testserver?
For the game's server browser, ZV Testserver publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs163794 (Build): It runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry ZV Testserver?
The Rust Wipe Stats lists that include ZV Testserver are: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on ZV Testserver?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on ZV Testserver. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.
What settings does ZV Testserver use, and what rules does it enforce?
No gather rate appears in the name ZV Testserver. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe schedule
Which days and times does ZV Testserver schedule its wipes for?
Its rhythm cannot be read yet, as too few of ZV Testserver's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 43 days 9 hours.
What should you expect from wipe day on ZV Testserver?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
Is ZV Testserver busy or quiet?
At this moment ZV Testserver is down, having last been seen 37 days 3 hours ago.
How does ZV Testserver compare with other Rust servers in the rankings?
The last seven days of player hours rank ZV Testserver at #15,491, in the top 69% of ranked servers.
Join the server
How do you get into ZV Testserver?
Two ways in: press F1 and enter client.connect 94.130.131.174:31205, or join from this page with Launch Rust, which opens Steam and connects you.