Rust Wipe StatsWipe forecast
Now 34,993 players 11,617 servers 74 fresh wipes in 3 h

Local forecast

Rust Devblog Server

Offline 94.229.16.35:28015 checked 16d ago

moddedcarbon

Current conditions

observed 16d ago
0 / 50
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,443
top 71%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 23:14 UKMon 12 Oct, 22:14 UTC · 16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
59/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
96/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
31/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000

Quick answers

from the figures on this page

Server facts

Is Rust Devblog Server online at the moment, and how consistent is its uptime?

Rust Devblog Server is currently offline, with the last sighting 16 days 8 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 12 October 2026 it was first recorded by Rust Wipe Stats.

In which location does Rust Devblog Server sit?

There is no published region for Rust Devblog Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 94.229.16.35:28015.

What version of Rust is running on Rust Devblog Server?

On Rust Devblog Server you will find Rust network protocol 2362, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Server tags

Which meaning sits behind each tag on Rust Devblog Server?

The server browser reads these tags from Rust Devblog Server: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry Rust Devblog Server?

Rust Devblog Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y.

Rules and settings

Which map is in use on Rust Devblog Server?

The game generates the map on Rust Devblog Server, a procedural one.

What settings does Rust Devblog Server use, and what rules does it enforce?

Gather rate is not given in the name for Rust Devblog Server. Group limits: none published. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) is off on this server.

Wipe times

Which days and times does Rust Devblog Server schedule its wipes for?

Its rhythm cannot be read yet, as too few of Rust Devblog Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 8 hours.

What should you expect from wipe day on Rust Devblog Server?

The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Population history

How many players does Rust Devblog Server hold?

The last time Rust Devblog Server was seen was 16 days 8 hours ago; it is offline right now.

How does Rust Devblog Server compare with other Rust servers in the rankings?

The last seven days of player hours rank Rust Devblog Server at #15,443, in the top 71% of ranked servers.

How to join

What steps let you join Rust Devblog Server?

Enter client.connect 94.229.16.35:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp50
Max players Capacity: 50.
v2362
Protocol Your game must run protocol 2362 to get in.
ptrak
Networking Networking runs on RakNet, the game's standard layer.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard ones.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard ones.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.