Local forecast
Rust Devblog Server
Offline 94.229.16.35:28015 checked 16d ago
Current conditions
observed 16d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,443
- top 71%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 23:14 UKMon 12 Oct, 22:14 UTC · 16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is Rust Devblog Server online at the moment, and how consistent is its uptime?
Rust Devblog Server is currently offline, with the last sighting 16 days 8 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 12 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Rust Devblog Server sit?
There is no published region for Rust Devblog Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 94.229.16.35:28015.
What version of Rust is running on Rust Devblog Server?
On Rust Devblog Server you will find Rust network protocol 2362, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on Rust Devblog Server?
The server browser reads these tags from Rust Devblog Server: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust Devblog Server?
Rust Devblog Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y.
Rules and settings
Which map is in use on Rust Devblog Server?
The game generates the map on Rust Devblog Server, a procedural one.
What settings does Rust Devblog Server use, and what rules does it enforce?
Gather rate is not given in the name for Rust Devblog Server. Group limits: none published. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) is off on this server.
Wipe times
Which days and times does Rust Devblog Server schedule its wipes for?
Its rhythm cannot be read yet, as too few of Rust Devblog Server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 8 hours.
What should you expect from wipe day on Rust Devblog Server?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does Rust Devblog Server hold?
The last time Rust Devblog Server was seen was 16 days 8 hours ago; it is offline right now.
How does Rust Devblog Server compare with other Rust servers in the rankings?
The last seven days of player hours rank Rust Devblog Server at #15,443, in the top 71% of ranked servers.
How to join
What steps let you join Rust Devblog Server?
Enter client.connect 94.229.16.35:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.