Local forecast
Rust Devblog Server
Offline 94.229.19.113:28015 checked 7d ago
Current conditions
observed 7d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Rust Devblog Server, and is it online now?
Rust Devblog Server is currently offline, with the last sighting 7 days ago. In the last 6 full days it stayed up 0 of 144 hours, 0% of the time. On 22 October 2026 it was first recorded by Rust Wipe Stats.
Where does Rust Devblog Server run from?
There is no published region for Rust Devblog Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 94.229.19.113:28015.
What version of Rust is running on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Rust Devblog Server's tags tell you?
The server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10; v2362 (Protocol): Game protocol 2362 applies; match it to join; ptrak (Networking): RakNet is the network layer, as standard for the game; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): This is no standard Rust tag: a plugin or the owner added it; stok (Custom tag): This is no standard Rust tag: a plugin or the owner added it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust Devblog Server?
These Rust Wipe Stats lists include Rust Devblog Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Rules and settings
Which map is in use on Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
What settings does Rust Devblog Server use, and what rules does it enforce?
No gather rate appears in the name Rust Devblog Server. The server lists no group limit. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) is off on this server.
Wipe schedule
When does Rust Devblog Server wipe?
The record of Rust Devblog Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 6 hours.
Population
How many players does Rust Devblog Server hold?
Rust Devblog Server is offline at the moment; the last sighting was 7 days ago. The average for the past week is 0 players.
How does Rust Devblog Server compare with other Rust servers in the rankings?
Ranked #15,341 on seven-day player hours, Rust Devblog Server is in the top 69% of all ranked servers.
Join the server
What steps let you join Rust Devblog Server?
Open the console in Rust with F1, then type client.connect 94.229.19.113:28015 to join. On this page, Launch Rust does the same through Steam.