Local forecast
Rust Devblog Server
Offline 94.229.24.253:28015 checked 35d ago
Current conditions
observed 35d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,552
- top 71%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Rust Devblog Server, and is it online now?
Rust Devblog Server is currently offline, with the last sighting 35 days 14 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 23 September 2026 it was first recorded by Rust Wipe Stats.
Where does Rust Devblog Server run from?
There is no published region for Rust Devblog Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 94.229.24.253:28015 is its address.
What version of Rust is running on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Rust Devblog Server?
These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; v2362 (Protocol): Game protocol 2362 applies; match it to join; ptrak (Networking): The standard RakNet layer carries the connection; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): This is no standard Rust tag: a plugin or the owner added it; stok (Custom tag): This is no standard Rust tag: a plugin or the owner added it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Rust Devblog Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Rust Devblog Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Rules and settings
Which map is in use on Rust Devblog Server?
The map is procedural, generated by the game on Rust Devblog Server.
Which settings and rules are in force on Rust Devblog Server?
Gather rate is not given in the name for Rust Devblog Server. No group limit is given. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe schedule
On what schedule does Rust Devblog Server wipe?
Too few wipes on Rust Devblog Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 36 days 17 hours is how long the current world has been running.
Population
What sort of population does Rust Devblog Server carry?
At this moment Rust Devblog Server is down, having last been seen 35 days 14 hours ago.
Where does Rust Devblog Server sit in the rankings?
Ranked #15,552 on seven-day player hours, Rust Devblog Server is in the top 71% of all ranked servers.
How to join
What steps let you join Rust Devblog Server?
Open the console in Rust with F1, then type client.connect 94.229.24.253:28015 to join. On this page, Launch Rust does the same through Steam.