Local forecast
KILLFEED-ISOLATED
Offline 95.182.82.154:28925 checked 9d ago
Current conditions
observed 9d agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #15,311
- top 70%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 10:23 UKMon 19 Oct, 09:23 UTC · 9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is KILLFEED-ISOLATED online at the moment, and how consistent is its uptime?
Right now KILLFEED-ISOLATED is down; the last sighting was 9 days 11 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 17 October 2026 it was first recorded by Rust Wipe Stats.
In which location does KILLFEED-ISOLATED sit?
No region is published by KILLFEED-ISOLATED. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 95.182.82.154:28925 is its address.
What Rust version is KILLFEED-ISOLATED on?
On KILLFEED-ISOLATED you will find Rust network protocol 2634 and build 167781, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do KILLFEED-ISOLATED's tags tell you?
These are the tags KILLFEED-ISOLATED publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does KILLFEED-ISOLATED appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include KILLFEED-ISOLATED are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is KILLFEED-ISOLATED on?
A procedural map, generated by the game, runs on KILLFEED-ISOLATED.
What settings does KILLFEED-ISOLATED use, and what rules does it enforce?
The name of KILLFEED-ISOLATED says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is disabled.
Wipe times
On what schedule does KILLFEED-ISOLATED wipe?
Too few wipes on KILLFEED-ISOLATED are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 12 hours.
What happens on KILLFEED-ISOLATED when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
Is KILLFEED-ISOLATED busy or quiet?
KILLFEED-ISOLATED is offline at the moment; the last sighting was 9 days 11 hours ago.
What position does KILLFEED-ISOLATED hold among Rust servers?
The last seven days of player hours rank KILLFEED-ISOLATED at #15,311, in the top 70% of ranked servers.
Getting in
What do you do to join KILLFEED-ISOLATED?
Open the console in Rust with F1, then type client.connect 95.182.82.154:28925 to join. On this page, Launch Rust does the same through Steam.