Local forecast
Rust Devblog 297 | Private
Offline 95.189.244.110:28015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,960
- top 70%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 1 Nov, 18:50 UKSun 1 Nov, 18:50 UTC · 2d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Rust Devblog 297 | Private online at the moment, and how consistent is its uptime?
Rust Devblog 297 | Private is currently offline, with the last sighting 2 days 19 hours ago. It was up for 0 of 48 hours across the last 2 full days, 0% of the time. On 1 November 2026 it was first recorded by Rust Wipe Stats.
Where does Rust Devblog 297 | Private run from?
For Rust Devblog 297 | Private, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 95.189.244.110:28015 is its address.
What version of Rust is running on Rust Devblog 297 | Private?
On Rust Devblog 297 | Private you will find Rust network protocol 2592 and build 124991, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on Rust Devblog 297 | Private?
For the game's server browser, Rust Devblog 297 | Private publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; v2592 (Protocol): Game protocol 2592 applies; match it to join; cs124991 (Build): Game build: 124991; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Rust Devblog 297 | Private appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rust Devblog 297 | Private: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Map and rules
Which map is in use on Rust Devblog 297 | Private?
The map is procedural, generated by the game on Rust Devblog 297 | Private.
What settings does Rust Devblog 297 | Private use, and what rules does it enforce?
No gather rate appears in the name Rust Devblog 297 | Private. Group limits: none published. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does Rust Devblog 297 | Private wipe?
The record of Rust Devblog 297 | Private's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 20 hours.
What should you expect from wipe day on Rust Devblog 297 | Private?
The average peak across its recent wipes was 0 players. 1 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does Rust Devblog 297 | Private hold?
The last time Rust Devblog 297 | Private was seen was 2 days 19 hours ago; it is offline right now. The seven-day average stands at 0 players.
Where does Rust Devblog 297 | Private sit in the rankings?
Ranked #15,960 on seven-day player hours, Rust Devblog 297 | Private is in the top 70% of all ranked servers.
Getting in
How do you get into Rust Devblog 297 | Private?
Two ways in: press F1 and enter client.connect 95.189.244.110:28015, or join from this page with Launch Rust, which opens Steam and connects you.