Rust Wipe StatsWipe forecast
Now 72,149 players 11,922 servers 195 fresh wipes in 3 h

Local forecast

Rust Devblog 297 | Private

Offline 95.189.244.110:28015 checked 2d ago

moddedoxide

Current conditions

observed 2d ago
0 / 10
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,960
top 70%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 1 Nov, 18:50 UKSun 1 Nov, 18:50 UTC · 2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
My Carbon Test Server groups of 8+ · 381 on average
0/ 50
ShockRust | Blue | NoLimit no group limit · 156 on average
214/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 04.11 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11 EU · groups of 16+ · weekly · 122 on average
193/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11 EU · groups of 16+ · monthly · 116 on average
463/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11 EU · groups of 16+ · monthly · 116 on average
106/ 700

Quick answers

from the figures on this page

Server details

Is Rust Devblog 297 | Private online at the moment, and how consistent is its uptime?

Rust Devblog 297 | Private is currently offline, with the last sighting 2 days 19 hours ago. It was up for 0 of 48 hours across the last 2 full days, 0% of the time. On 1 November 2026 it was first recorded by Rust Wipe Stats.

Where does Rust Devblog 297 | Private run from?

For Rust Devblog 297 | Private, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 95.189.244.110:28015 is its address.

What version of Rust is running on Rust Devblog 297 | Private?

On Rust Devblog 297 | Private you will find Rust network protocol 2592 and build 124991, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on Rust Devblog 297 | Private?

For the game's server browser, Rust Devblog 297 | Private publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; v2592 (Protocol): Game protocol 2592 applies; match it to join; cs124991 (Build): Game build: 124991; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Rust Devblog 297 | Private appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Rust Devblog 297 | Private: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Map and rules

Which map is in use on Rust Devblog 297 | Private?

The map is procedural, generated by the game on Rust Devblog 297 | Private.

What settings does Rust Devblog 297 | Private use, and what rules does it enforce?

No gather rate appears in the name Rust Devblog 297 | Private. Group limits: none published. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does Rust Devblog 297 | Private wipe?

The record of Rust Devblog 297 | Private's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 20 hours.

What should you expect from wipe day on Rust Devblog 297 | Private?

The average peak across its recent wipes was 0 players. 1 hours after the latest wipe, the crowd hit its peak.

Player counts

How many players does Rust Devblog 297 | Private hold?

The last time Rust Devblog 297 | Private was seen was 2 days 19 hours ago; it is offline right now. The seven-day average stands at 0 players.

Where does Rust Devblog 297 | Private sit in the rankings?

Ranked #15,960 on seven-day player hours, Rust Devblog 297 | Private is in the top 70% of all ranked servers.

Getting in

How do you get into Rust Devblog 297 | Private?

Two ways in: press F1 and enter client.connect 95.189.244.110:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp10
Max players It holds 10 players.
v2592
Protocol Game protocol 2592 applies; match it to join.
cs124991
Build Game build: 124991.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.