Local forecast
ZMADHOUSE PVE
Online 95.216.228.189:7781 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,199
- top 46%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:01 UKMon 19 Oct, 06:01 UTC · 9d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does ZMADHOUSE PVE run?
Across the last 48 hours the average was 116 server fps, with a floor of 97. At its peak the world had 76,405 entities, counting buildings, deployables and the rest. Memory use reached 4,972 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is ZMADHOUSE PVE online at the moment, and how consistent is its uptime?
As of now, ZMADHOUSE PVE is online. Its reported uptime shows a restart about 6 days 2 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 October 2026.
In which location does ZMADHOUSE PVE sit?
For ZMADHOUSE PVE, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 95.216.228.189:7781.
What Rust version is ZMADHOUSE PVE on?
On ZMADHOUSE PVE you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on ZMADHOUSE PVE?
For the game's server browser, ZMADHOUSE PVE publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp70 (Max players): It holds 70 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry ZMADHOUSE PVE?
ZMADHOUSE PVE appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is ZMADHOUSE PVE on?
A procedural map of size 3,500 with seed 2147483647, generated by the game, runs on ZMADHOUSE PVE. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does ZMADHOUSE PVE use, and what rules does it enforce?
Gather rate is not given in the name for ZMADHOUSE PVE. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does ZMADHOUSE PVE wipe?
Its rhythm cannot be read yet, as too few of ZMADHOUSE PVE's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 9 days 19 hours.
What should you expect from wipe day on ZMADHOUSE PVE?
At their busiest, its recent wipes averaged 3 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does ZMADHOUSE PVE carry?
Out of 70 slots, ZMADHOUSE PVE has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. At 06:00 UTC it was busiest over the past 48 hours, averaging 0 players.
Where does ZMADHOUSE PVE sit in the rankings?
Ranked #10,199 on seven-day player hours, ZMADHOUSE PVE is in the top 46% of all ranked servers.
Join the server
What steps let you join ZMADHOUSE PVE?
Two ways in: press F1 and enter client.connect 95.216.228.189:7781, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://www.gameserverapp.com.
