Rust Wipe StatsWipe forecast
Now 55,260 players 11,722 servers 137 fresh wipes in 3 h

Local forecast

Testing server

Offline 95.26.139.157:28015 checked 41d ago

teams off moddedoxidehardcore

Current conditions

observed 41d ago
1 / 1
players now
Offline H – · avg 0 7-day high and average

100% full

7-day average
0
peak –
Rank
#13,341
no region published
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average
9/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
3/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
6/ 50
0/ 100
ShockRust | Blue | NoLimit no group limit · 163 on average
48/ 500

Quick answers

from the figures on this page

About the server

How reliable is Testing server, and is it online now?

Last seen 41 days 3 hours ago, Testing server is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 16 September 2026.

In which location does Testing server sit?

No region is published by Testing server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 95.26.139.157:28015.

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Steam updates your game for you; the protocol must match to join.

Server tags

How should you read the tags on Testing server?

These are the tags Testing server publishes for the game's server browser to read: gmhardcore (Game mode): This runs hardcore, a harsher set of rules; mp1 (Max players): 1 player slots are available; ts0 (Group limit): Teams are disabled; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs163794 (Build): It runs game build 163794; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry Testing server?

These Rust Wipe Stats lists include Testing server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Settings and rules

Which map is in use on Testing server?

The game generates the map on Testing server, a procedural one.

What settings does Testing server use, and what rules does it enforce?

Gather rate is not given in the name for Testing server. Group limits: none published. It plays as hardcore, Facepunch's hardest mode. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe schedule

When does Testing server wipe?

Its rhythm cannot be read yet, as too few of Testing server's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 43 days 8 hours is how long the current world has been running.

Population

Is Testing server busy or quiet?

Testing server is offline at the moment; the last sighting was 41 days 3 hours ago.

What position does Testing server hold among Rust servers?

The last seven days of player hours rank Testing server at #13,341, in the top – of ranked servers.

How to join

What steps let you join Testing server?

Two ways in: press F1 and enter client.connect 95.26.139.157:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode This runs hardcore, a harsher set of rules.
mp1
Max players 1 player slots are available.
ts0
Group limit Teams are disabled.
v2633
Protocol Joining needs game protocol 2633 on your copy of the game.
cs163794
Build It runs game build 163794.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.