Rust Wipe StatsWipe forecast
Now 35,310 players 11,605 servers 58 fresh wipes in 3 h

Local forecast

Development Server

Offline 95.47.113.106:28015 checked 37d ago

moddedoxide

Current conditions

observed 37d ago
1 / 2
players now
Offline H – · avg 0 7-day high and average

50% full

7-day average
0
peak –
Rank
#14,143
no region published
Last wipe
37d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 15:49 UKSun 20 Sep, 14:49 UTC · 37d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
46/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
49/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
21/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
7/ 1000

Quick answers

from the figures on this page

About the server

How reliable is Development Server, and is it online now?

Development Server is currently offline, with the last sighting 37 days 11 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 20 September 2026.

Where does Development Server run from?

There is no published region for Development Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 95.47.113.106:28015 is its address.

What version of Rust is running on Development Server?

Rust network protocol 2633 and build 164530 on Windows is what Development Server runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do Development Server's tags tell you?

For the game's server browser, Development Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): 2 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Development Server appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Development Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is in use on Development Server?

The game generates the map on Development Server, a procedural one.

Which settings and rules are in force on Development Server?

No gather rate appears in the name Development Server. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server runs with VAC switched off.

Wipe times

On what schedule does Development Server wipe?

The record of Development Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 37 days 13 hours is how long the current world has been running.

What happens on Development Server when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

Is Development Server busy or quiet?

At this moment Development Server is down, having last been seen 37 days 11 hours ago.

What position does Development Server hold among Rust servers?

The last seven days of player hours rank Development Server at #14,143, in the top – of ranked servers.

Getting in

What do you do to join Development Server?

Open the console in Rust with F1, then type client.connect 95.47.113.106:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp2
Max players 2 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.