Local forecast
Local Playtest Server
Offline 95.70.229.122:28015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #5,435
- top 24%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 08:36 UKMon 5 Oct, 07:36 UTC · 24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Local Playtest Server, and is it online now?
Right now Local Playtest Server is down; the last sighting was 2 days ago. It was up for 72 of 168 hours across the last 7 full days, 43% of the time. On 23 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Local Playtest Server sit?
There is no published region for Local Playtest Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 95.70.229.122:28015.
What Rust version is Local Playtest Server on?
Rust network protocol 2635 and build 168909 on Windows is what Local Playtest Server runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Local Playtest Server?
For the game's server browser, Local Playtest Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Local Playtest Server appear among the Rust Wipe Stats lists and filters?
Local Playtest Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is Local Playtest Server on?
A procedural map, generated by the game, runs on Local Playtest Server.
Which settings and rules are in force on Local Playtest Server?
The name of Local Playtest Server says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
On what schedule does Local Playtest Server wipe?
Its rhythm cannot be read yet, as too few of Local Playtest Server's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 8 hours.
What should you expect from wipe day on Local Playtest Server?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
What sort of population does Local Playtest Server carry?
The last time Local Playtest Server was seen was 2 days ago; it is offline right now. Across the past week it peaked at 1 and averaged 0 players.
What position does Local Playtest Server hold among Rust servers?
Ranked #5,435 on seven-day player hours, Local Playtest Server is in the top 24% of all ranked servers.
Join the server
What do you do to join Local Playtest Server?
Two ways in: press F1 and enter client.connect 95.70.229.122:28015, or join from this page with Launch Rust, which opens Steam and connects you.