Local forecast
Chrayntopia-dev
Online 98.142.0.118:28015 checked 13m ago
Current conditions
observed 13m agoplayers now
- 7-day average
- 0
- peak 1
- Rank
- #10,615
- top 48%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:02 UKThu 22 Oct, 18:02 UTC · 6d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Chrayntopia-dev?
Across the last 48 hours the average was 174 server fps, with a floor of 121. At its peak the world had 110,505 entities, counting buildings, deployables and the rest. Memory use reached 4,256 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Chrayntopia-dev online at the moment, and how consistent is its uptime?
You will find Chrayntopia-dev online at the moment. The uptime it reports puts the last restart about 4 hours ago. The first sighting by Rust Wipe Stats was on 27 October 2026.
What location is Chrayntopia-dev based in?
There is no published region for Chrayntopia-dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 98.142.0.118:28015.
What version of Rust is running on Chrayntopia-dev?
Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on Chrayntopia-dev?
For the game's server browser, Chrayntopia-dev publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Chrayntopia-dev appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Chrayntopia-dev are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What map is Chrayntopia-dev on?
The game generates the map on Chrayntopia-dev, procedural, size 4,250, seed 50000. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
Which settings and rules are in force on Chrayntopia-dev?
No gather rate appears in the name Chrayntopia-dev. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Chrayntopia-dev wipe?
Too few wipes on Chrayntopia-dev are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 2 hours.
Population history
What sort of population does Chrayntopia-dev carry?
The live count for Chrayntopia-dev is 0 players. Across the past week it peaked at 1 and averaged 0 players. At 00:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does Chrayntopia-dev sit in the rankings?
Ranked #10,615 on seven-day player hours, Chrayntopia-dev is in the top 48% of all ranked servers.
How to join
How do you get into Chrayntopia-dev?
Open the console in Rust with F1, then type client.connect 98.142.0.118:28015 to join. On this page, Launch Rust does the same through Steam.