Rust Wipe StatsWipe forecast
Now 79,944 players 11,805 servers 105 fresh wipes in 3 h

Local forecast

Chrayntopia-dev

Online 98.142.0.118:28015 checked 13m ago

moddedcarbon

Current conditions

observed 13m ago
0 / ?
players now
Empty H 1 · avg 0 7-day high and average
7-day average
0
peak 1
Rank
#10,615
top 48%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75110:0016:0022:0005:0011:0019:00

Hourly average and peak, UTC.

Server performance

010020030040010:0016:0022:0005:0011:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:02 UKThu 22 Oct, 18:02 UTC · 6d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
138/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
148/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
116/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
34/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
35/ 1000

Quick answers

from the figures on this page

Server details

Is performance good on Chrayntopia-dev?

Across the last 48 hours the average was 174 server fps, with a floor of 121. At its peak the world had 110,505 entities, counting buildings, deployables and the rest. Memory use reached 4,256 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is Chrayntopia-dev online at the moment, and how consistent is its uptime?

You will find Chrayntopia-dev online at the moment. The uptime it reports puts the last restart about 4 hours ago. The first sighting by Rust Wipe Stats was on 27 October 2026.

What location is Chrayntopia-dev based in?

There is no published region for Chrayntopia-dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 98.142.0.118:28015.

What version of Rust is running on Chrayntopia-dev?

Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on Chrayntopia-dev?

For the game's server browser, Chrayntopia-dev publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Chrayntopia-dev appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Chrayntopia-dev are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is Chrayntopia-dev on?

The game generates the map on Chrayntopia-dev, procedural, size 4,250, seed 50000. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.

Which settings and rules are in force on Chrayntopia-dev?

No gather rate appears in the name Chrayntopia-dev. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does Chrayntopia-dev wipe?

Too few wipes on Chrayntopia-dev are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 2 hours.

Population history

What sort of population does Chrayntopia-dev carry?

The live count for Chrayntopia-dev is 0 players. Across the past week it peaked at 1 and averaged 0 players. At 00:00 UTC it was busiest over the past 48 hours, averaging 1 players.

Where does Chrayntopia-dev sit in the rankings?

Ranked #10,615 on seven-day player hours, Chrayntopia-dev is in the top 48% of all ranked servers.

How to join

How do you get into Chrayntopia-dev?

Open the console in Rust with F1, then type client.connect 98.142.0.118:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, the Rust way.
mp0
Max players It holds 0 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.