Local forecast
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
- 7-day average
- 0
- peak 2
- Rank
- #9,282
- top 42%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- 7d 13h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
a steady gapThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 13h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 13h FW
- Thu 12 Nov 12:34 UK · 12:34 UTC 14d 7h
- Thu 19 Nov 23:28 UK · 23:28 UTC 21d 18h
- Fri 27 Nov 10:22 UK · 10:22 UTC 29d 5h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 13h FW
- Fri 4 Dec 21:17 UK · 21:17 UTC 36d 15h
- Sat 12 Dec 08:11 UK · 08:11 UTC 44d 2h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 13h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 04:51 UKWed 21 Oct, 03:51 UTC · 8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 06:07 UKTue 13 Oct, 05:07 UTC · 16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 19:12 UKMon 5 Oct, 18:12 UTC · 23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 05:44 UKTue 29 Sep, 04:44 UTC · 30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 05:50 UKMon 28 Sep, 04:50 UTC · 31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Chrayntopia-dev?
Its average over the last 48 hours was 209 server fps, and it never dropped below 185. Buildings, deployables and all else in the world took the entity count to a peak of 110,412. At most it drew 4,108 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Chrayntopia-dev, and is it online now?
Last seen 43 hours ago, Chrayntopia-dev is offline now. The uptime it reports puts the last restart about 23 hours ago. It was up for 131 of 168 hours across the last 7 full days, 78% of the time. The first sighting by Rust Wipe Stats was on 25 September 2026.
In which location does Chrayntopia-dev sit?
No region is published by Chrayntopia-dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 98.142.0.118:28015.
What version of Rust is running on Chrayntopia-dev?
On Chrayntopia-dev you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on Chrayntopia-dev?
These are the tags Chrayntopia-dev publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Chrayntopia-dev?
The Rust Wipe Stats lists that include Chrayntopia-dev are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Chrayntopia-dev?
Chrayntopia-dev runs a procedural map of size 4,250, seed 50000, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
What settings does Chrayntopia-dev use, and what rules does it enforce?
The name of Chrayntopia-dev says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does Chrayntopia-dev schedule its wipes for?
About every 7 days is how often Chrayntopia-dev has wiped of late. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 8 days 1 hours.
What should you expect from wipe day on Chrayntopia-dev?
At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe the crowd peaked, and 1 more were queued. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.
Player counts
Is Chrayntopia-dev busy or quiet?
The last time Chrayntopia-dev was seen was 43 hours ago; it is offline right now. Across the past week it peaked at 2 and averaged 0 players.
What position does Chrayntopia-dev hold among Rust servers?
Player hours over the past week put Chrayntopia-dev at #9,282, inside the top 42% of all ranked servers.
Join the server
What do you do to join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.