Local forecast
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 34d ago
Current conditions
observed 34d agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #16,226
- top 71%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 06:39 UKFri 25 Sep, 05:39 UTC · 34d ago | 0 | – | running | 0 |
| Thu 24 Sep, 15:31 UKThu 24 Sep, 14:31 UTC · 34d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 02:42 UKThu 17 Sep, 01:42 UTC · 42d ago | 2 | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Chrayntopia-dev online at the moment, and how consistent is its uptime?
Chrayntopia-dev is currently offline, with the last sighting 34 days 5 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Chrayntopia-dev based in?
There is no published region for Chrayntopia-dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 98.142.0.118:28015 is its address.
What Rust version is Chrayntopia-dev on?
Rust network protocol 2633 and build 165217 on Linux is what Chrayntopia-dev runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Chrayntopia-dev's tags tell you?
These are the tags Chrayntopia-dev publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Chrayntopia-dev appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Chrayntopia-dev: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on Chrayntopia-dev?
A procedural map of size 4,250 with seed 2026832128, generated by the game, runs on Chrayntopia-dev. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
What settings does Chrayntopia-dev use, and what rules does it enforce?
The name of Chrayntopia-dev says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Chrayntopia-dev wipe?
There is no next wipe to predict, because Chrayntopia-dev wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 6 hours.
What happens on Chrayntopia-dev when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.
Population
Is Chrayntopia-dev busy or quiet?
At this moment Chrayntopia-dev is down, having last been seen 34 days 5 hours ago.
How does Chrayntopia-dev compare with other Rust servers in the rankings?
Player hours over the past week put Chrayntopia-dev at #16,226, inside the top 71% of all ranked servers.
Join the server
How do you get into Chrayntopia-dev?
Two ways in: press F1 and enter client.connect 98.142.0.118:28015, or join from this page with Launch Rust, which opens Steam and connects you.