Rust Wipe StatsWipe forecast
Now 65,278 players 11,749 servers 195 fresh wipes in 3 h

Local forecast

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 34d ago

moddedcarbon

Current conditions

observed 34d ago
0 / ?
players now
Offline H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#16,226
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 06:39 UKFri 25 Sep, 05:39 UTC · 34d ago 0 – running 0
Thu 24 Sep, 15:31 UKThu 24 Sep, 14:31 UTC · 34d ago 0 – 0.6 days 0
Thu 17 Sep, 02:42 UKThu 17 Sep, 01:42 UTC · 42d ago 2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
164/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
187/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
69/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
19/ 1000

Quick answers

from the figures on this page

Server details

Is Chrayntopia-dev online at the moment, and how consistent is its uptime?

Chrayntopia-dev is currently offline, with the last sighting 34 days 5 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is Chrayntopia-dev based in?

There is no published region for Chrayntopia-dev. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 98.142.0.118:28015 is its address.

What Rust version is Chrayntopia-dev on?

Rust network protocol 2633 and build 165217 on Linux is what Chrayntopia-dev runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

What do Chrayntopia-dev's tags tell you?

These are the tags Chrayntopia-dev publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Chrayntopia-dev appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Chrayntopia-dev: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and rules

Which map is in use on Chrayntopia-dev?

A procedural map of size 4,250 with seed 2026832128, generated by the game, runs on Chrayntopia-dev. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.

What settings does Chrayntopia-dev use, and what rules does it enforce?

The name of Chrayntopia-dev says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does Chrayntopia-dev wipe?

There is no next wipe to predict, because Chrayntopia-dev wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 6 hours.

What happens on Chrayntopia-dev when wipe day arrives?

The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.

Population

Is Chrayntopia-dev busy or quiet?

At this moment Chrayntopia-dev is down, having last been seen 34 days 5 hours ago.

How does Chrayntopia-dev compare with other Rust servers in the rankings?

Player hours over the past week put Chrayntopia-dev at #16,226, inside the top 71% of all ranked servers.

Join the server

How do you get into Chrayntopia-dev?

Two ways in: press F1 and enter client.connect 98.142.0.118:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp0
Max players It holds 0 players.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.