Rust Wipe StatsWipe forecast
Now 60,760 players 11,689 servers 117 fresh wipes in 3 h

Local forecast · OC

[AU/NZ] Apocalyptia Network Lobby

Online OC 103.212.227.61:28044 checked 10m ago

monthly wipes moddedoxidepve

Current conditions

observed 10m ago
0 / 100
players now
Empty H 3 · avg 0 7-day high and average

0% full

7-day average
0
peak 3
Rank
#6,129
top 28% · #134 in OC
Last wipe
82d ago
monthly schedule
Next wipe
8d 7h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

Thursday 5 November, 19:00 UK · 19:00 UTC

in 8d 7h · FW the force wipe

–days
–hours
–min
–sec

The force wipe

Players

AveragePeak
00.511.5212:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 65% in OC. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 7h. The force wipe

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average
18/ 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average
11/ 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 8 on average
8/ 100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average
4/ 50
State of Flux | PVE | Kits | Events | +More OC · groups of 8+ · monthly · 1 on average
0/ 40
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome OC · groups of 8+ · monthly · 4 on average
6/ 50

Quick answers

from the figures on this page

Server facts

How smoothly does [AU/NZ] Apocalyptia Network Lobby run?

Across the last 48 hours the average was 30 server fps, with a floor of 30. The world held as many as 3,380 entities, buildings and deployables included. At most it drew 1,057 MB of memory. A falling fps and a rising entity count show up to players as lag.

How reliable is [AU/NZ] Apocalyptia Network Lobby, and is it online now?

You will find [AU/NZ] Apocalyptia Network Lobby online at the moment. The uptime it reports puts the last restart about 26 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does [AU/NZ] Apocalyptia Network Lobby run from?

With its OC tag, [AU/NZ] Apocalyptia Network Lobby lists itself in Oceania. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 103.212.227.61:28044.

What version of Rust is running on [AU/NZ] Apocalyptia Network Lobby?

On [AU/NZ] Apocalyptia Network Lobby you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

How should you read the tags on [AU/NZ] Apocalyptia Network Lobby?

The server browser reads these tags from [AU/NZ] Apocalyptia Network Lobby: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; OC (Oceania): Its place in the server browser is Oceania. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does [AU/NZ] Apocalyptia Network Lobby appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include [AU/NZ] Apocalyptia Network Lobby are: Oceania Rust servers, Modded Rust servers, Rust PvE servers, live and Rust roleplay servers, live. Find it on the server list under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and rules

Which map is in use on [AU/NZ] Apocalyptia Network Lobby?

[AU/NZ] Apocalyptia Network Lobby runs a procedural map of size 1,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Apocalyptia Network Lobby.

What settings does [AU/NZ] Apocalyptia Network Lobby use, and what rules does it enforce?

The name of [AU/NZ] Apocalyptia Network Lobby says nothing about gather rate. The default of 8 players is the group limit here. roleplay is the game mode, jobs, towns and rules for roleplay. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.

Wipe days

When does [AU/NZ] Apocalyptia Network Lobby wipe?

the force wipe is what the estimate of [AU/NZ] Apocalyptia Network Lobby's next wipe rests on. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 82 days 16 hours. A monthly wipe schedule is set out in its tags.

Population

How many players does [AU/NZ] Apocalyptia Network Lobby hold?

[AU/NZ] Apocalyptia Network Lobby is carrying 0 players at the moment, out of 100 slots. Averaged over seven days: 0 players, peaking at 3. At 13:00 UTC it was busiest over the past 48 hours, averaging 1 players.

What position does [AU/NZ] Apocalyptia Network Lobby hold among Rust servers?

Seven-day player hours place [AU/NZ] Apocalyptia Network Lobby at #6,129, inside the top 28% of ranked servers and at #134 in Oceania.

Getting in

What do you do to join [AU/NZ] Apocalyptia Network Lobby?

Enter client.connect 103.212.227.61:28044 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/societyrust.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Capacity: 100.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Gameplay

^r
Roleplay Roleplay is the point of this server.
^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

OC
Oceania Its place in the server browser is Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.