Rust Wipe StatsWipe forecast
Now 53,260 players 11,686 servers 120 fresh wipes in 3 h

Local forecast · NA

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Online NA 104.143.2.47:28015 checked 13m ago

monthly wipes moddedcarbonpve

Current conditions

observed 13m ago
0 / 50
players now
Empty H 3 · avg 1 7-day high and average

0% full

7-day average
1
peak 3
Rank
#4,294
top 19% · #719 in NA
Last wipe
28d ago
monthly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 6d 17h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 6d 17h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 34d 17h FW

Players

AveragePeak
0123402:0003:0022:0023:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0003:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 19% of all ranked servers, top 39% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 17h. The force wipe · high confidence

5
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:49 UK FWThu 1 Oct, 21:49 UTC · 28d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Good Times Custom Maps Server I (PVE-Build) NA · groups of 8+ · monthly · 1 on average
2/ 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 2 on average
4/ 200
2/ 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average
2/ 50
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average
2/ 100
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 11 on average
8/ 50

Quick answers

from the figures on this page

Server facts

Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold a steady performance?

Server fps averaged 30 in the last 48 hours; the lowest was 30. At its peak the world had 148,049 entities, counting buildings, deployables and the rest. Memory use reached 6,390 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online at the moment, and how consistent is its uptime?

You will find RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online at the moment. Its reported uptime shows a restart about 1 hours ago. In the last 7 full days it stayed up 116 of 168 hours, 69% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] based in?

The NA tag places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 104.143.2.47:28015 is its address.

What Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

Rust network protocol 2635 and build 168909 on Linux is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]'s tags tell you?

For the game's server browser, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Rust build and creative servers, Rust PvE servers, live and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and rules

Which map is in use on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

A procedural map of size 4,250 with seed 1337, generated by the game, runs on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

Which settings and rules are in force on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Gather rate is not given in the name for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. No group setting is published, so the game default of 8 players applies. This server runs pve, no player fighting. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe times

Which days and times does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] schedule its wipes for?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 28 days 3 hours. A monthly wipe schedule is set out in its tags.

What should you expect from wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

At their busiest, its recent wipes averaged 5 players. The crowd on the latest wipe reached its high 26 hours in.

Population

How many players does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is carrying 0 players at the moment, out of 50 slots. The seven-day average is 1 players, with a peak of 3. At 03:00 UTC it was busiest over the past 48 hours, averaging 2 players.

What position does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold among Rust servers?

Player hours over the last seven days rank RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,294, top 19% overall and #719 in North America.

Join the server

What steps let you join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Two ways in: press F1 and enter client.connect 104.143.2.47:28015, or join from this page with Launch Rust, which opens Steam and connects you. https://discord.com/invite/478SQzbUU9 is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Gameplay

^p
PvE Player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Region

NA
North America Its place in the server browser is North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.