Rust Wipe StatsWipe forecast
Now 77,039 players 11,802 servers 111 fresh wipes in 3 h

Local forecast · NA

Rust Gaming Nation | Achievement Unlock | PvE

Online NA 104.143.3.5:30015 checked 9m ago

monthly wipes moddedcarbonpve

Current conditions

observed 9m ago
0 / 101
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#8,439
top 38% · #1195 in NA
Last wipe
5d ago
monthly schedule
Next wipe
1d 17h
Fri 30 Oct, 14:35 UK · 14:35 UTC

Next wipe

fixed weekdays

Friday 30 October, 14:35 UK · 14:35 UTC

in 1d 17h

–days
–hours
–min
–sec

Every Friday at 14:35 UTC · high confidence

Coming wipes

  1. Fri 30 Oct 14:35 UK · 14:35 UTC 1d 17h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 22h FW
  3. Fri 6 Nov 14:35 UK · 14:35 UTC 8d 17h
  4. Fri 13 Nov 14:35 UK · 14:35 UTC 15d 17h
  5. Fri 20 Nov 14:35 UK · 14:35 UTC 22d 17h
  6. Fri 27 Nov 14:35 UK · 14:35 UTC 29d 17h
  7. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 22h FW
  8. Fri 4 Dec 14:35 UK · 14:35 UTC 36d 17h

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:35 UK · 14:35 UTC, in 1d 17h. Every Friday at 14:35 UTC · high confidence

7 days
usual gap
between real wipes
83%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:35 UKFri 23 Oct, 14:35 UTC · 5d ago 2 – running 0
Fri 16 Oct, 14:46 UKFri 16 Oct, 13:46 UTC · 12d ago 1 halved by day 4 7 days 0
Fri 9 Oct, 14:54 UKFri 9 Oct, 13:54 UTC · 19d ago 4 halved by day 4 7 days 0
Wed 7 Oct, 12:40 UKWed 7 Oct, 11:40 UTC · 21d ago 1 held half 2.1 days 0
Thu 1 Oct, 19:09 UK FWThu 1 Oct, 18:09 UTC · 27d ago 0 – 5.7 days 0
Fri 25 Sep, 16:18 UKFri 25 Sep, 15:18 UTC · 33d ago 2 halved by day 2 6.1 days 0
Fri 18 Sep, 15:08 UKFri 18 Sep, 14:08 UTC · 40d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
37/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
33/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
39/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 31 on average
41/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
25/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average
10/ 420

Quick answers

from the figures on this page

Server facts

Does Rust Gaming Nation | Achievement Unlock | PvE hold a steady performance?

Its average over the last 48 hours was 83 server fps, and it never dropped below 56. At its peak the world had 143,580 entities, counting buildings, deployables and the rest. The peak memory draw was 4,516 MB. Players feel lag when fps drops and the entity count climbs.

Is Rust Gaming Nation | Achievement Unlock | PvE online at the moment, and how consistent is its uptime?

Right now Rust Gaming Nation | Achievement Unlock | PvE is up and running. Going by its reported uptime, the last restart was about 5 hours ago. It was up for 153 of 168 hours across the last 7 full days, 91% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does Rust Gaming Nation | Achievement Unlock | PvE run from?

In North America is where Rust Gaming Nation | Achievement Unlock | PvE lists itself, using its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 104.143.3.5:30015 is its address.

What version of Rust is running on Rust Gaming Nation | Achievement Unlock | PvE?

On Rust Gaming Nation | Achievement Unlock | PvE you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

Which meaning sits behind each tag on Rust Gaming Nation | Achievement Unlock | PvE?

These are the tags Rust Gaming Nation | Achievement Unlock | PvE publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): 101 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser puts it under North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Rust Gaming Nation | Achievement Unlock | PvE appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Rust Gaming Nation | Achievement Unlock | PvE: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Map and rules

Which map is in use on Rust Gaming Nation | Achievement Unlock | PvE?

The game generates the map on Rust Gaming Nation | Achievement Unlock | PvE, procedural, size 5,000, seed 258685. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on Rust Gaming Nation | Achievement Unlock | PvE?

The name of Rust Gaming Nation | Achievement Unlock | PvE says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as pve, no combat between players. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.

Wipe times

When does Rust Gaming Nation | Achievement Unlock | PvE wipe?

Rust Gaming Nation | Achievement Unlock | PvE runs a every Friday at 14:35 UTC wipe. Friday 30 October at 14:35 UTC is when its next wipe is due. The current map and world began 5 days 6 hours. A monthly wipe schedule is set out in its tags.

What should you expect from wipe day on Rust Gaming Nation | Achievement Unlock | PvE?

At their busiest, its recent wipes averaged 2 players. Peak numbers on the latest wipe arrived 4 hours after the reset. 25% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 4.

Population

Is Rust Gaming Nation | Achievement Unlock | PvE busy or quiet?

Rust Gaming Nation | Achievement Unlock | PvE is carrying 0 players at the moment, out of 101 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours peak at 23:00 UTC, when the average was 1 players.

Where does Rust Gaming Nation | Achievement Unlock | PvE sit in the rankings?

Player hours over the last seven days rank Rust Gaming Nation | Achievement Unlock | PvE at #8,439, top 38% overall and #1,195 in North America.

Join the server

What steps let you join Rust Gaming Nation | Achievement Unlock | PvE?

Enter client.connect 104.143.3.5:30015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players 101 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly The schedule is monthly: a single wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser puts it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.