Local forecast
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #11,059
- top 50%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 22h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 22h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 22h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 22h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 22h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:26 UK FWThu 1 Oct, 20:26 UTC · 26d ago | 3 | – | running | 0 |
| Mon 28 Sep, 14:57 UKMon 28 Sep, 13:57 UTC · 29d ago | 1 | held half | 3.3 days | 0 |
| Sat 26 Sep, 23:33 UKSat 26 Sep, 22:33 UTC · 30d ago | 1 | – | 1.6 days | 0 |
| Fri 18 Sep, 16:41 UKFri 18 Sep, 15:41 UTC · 39d ago | 1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold a steady performance?
Its average over the last 48 hours was 63 server fps, and it never dropped below 1. At its peak the world had 159,101 entities, counting buildings, deployables and the rest. At most it drew 6,199 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online at the moment, and how consistent is its uptime?
As of now, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is online. The uptime it reports puts the last restart about 46 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop based in?
For [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 138.201.250.71:28015 is its address.
What version of Rust is running on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop's tags tell you?
The server browser reads these tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Capacity: 100; ts20 (Group limit): You can have up to 20 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers and Rust PvE servers, live. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What map is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?
A procedural map of size 5,000 with seed 496957, generated by the game, runs on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop says nothing about gather rate. The limit on groups is 20 players. It plays as pve, no player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?
Once a month is all [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 26 days. The tags state that it wipes once a month.
What happens on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day arrives?
The average peak across its recent wipes was 2 players. Peak numbers on the latest wipe arrived 46 hours after the reset. Half the peak or more lasted to the next wipe in 50% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Player counts
How many players does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is carrying 0 players at the moment, out of 100 slots. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 10:00 UTC, when the average was 1 players.
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sit in the rankings?
The last seven days of player hours rank [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,059, in the top 50% of ranked servers.
Getting in
What steps let you join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Open the console in Rust with F1, then type client.connect 138.201.250.71:28015 to join. On this page, Launch Rust does the same through Steam.
