Rust Wipe StatsWipe forecast
Now 82,944 players 11,853 servers 169 fresh wipes in 3 h

Local forecast

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 8m ago

monthly wipes moddedoxidepve

Current conditions

observed 8m ago
0 / 100
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#11,059
top 50%
Last wipe
26d ago
monthly schedule
Next wipe
8d 22h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 8d 22h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 8d 22h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 36d 22h FW

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 22h. The force wipe · high confidence

3.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:26 UK FWThu 1 Oct, 20:26 UTC · 26d ago 3 – running 0
Mon 28 Sep, 14:57 UKMon 28 Sep, 13:57 UTC · 29d ago 1 held half 3.3 days 0
Sat 26 Sep, 23:33 UKSat 26 Sep, 22:33 UTC · 30d ago 1 – 1.6 days 0
Fri 18 Sep, 16:41 UKFri 18 Sep, 15:41 UTC · 39d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 53 on average
40/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 49 on average
64/ 300
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 40 on average
33/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 37 on average
42/ 200
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 36 on average
29/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 35 on average
29/ 100

Quick answers

from the figures on this page

Server details

Does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold a steady performance?

Its average over the last 48 hours was 63 server fps, and it never dropped below 1. At its peak the world had 159,101 entities, counting buildings, deployables and the rest. At most it drew 6,199 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online at the moment, and how consistent is its uptime?

As of now, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is online. The uptime it reports puts the last restart about 46 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop based in?

For [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 138.201.250.71:28015 is its address.

What version of Rust is running on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Server tags

What do [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop's tags tell you?

The server browser reads these tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Capacity: 100; ts20 (Group limit): You can have up to 20 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers and Rust PvE servers, live. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

What map is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

A procedural map of size 5,000 with seed 496957, generated by the game, runs on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop says nothing about gather rate. The limit on groups is 20 players. It plays as pve, no player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.

Wipe schedule

When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?

Once a month is all [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 26 days. The tags state that it wipes once a month.

What happens on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day arrives?

The average peak across its recent wipes was 2 players. Peak numbers on the latest wipe arrived 46 hours after the reset. Half the peak or more lasted to the next wipe in 50% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.

Player counts

How many players does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is carrying 0 players at the moment, out of 100 slots. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 10:00 UTC, when the average was 1 players.

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sit in the rankings?

The last seven days of player hours rank [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,059, in the top 50% of ranked servers.

Getting in

What steps let you join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Open the console in Rust with F1, then type client.connect 138.201.250.71:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Capacity: 100.
ts20
Group limit You can have up to 20 players per team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Gameplay

^p
PvE No player-versus-player combat: the world is what threatens you.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.