Local forecast
4Netplayers Rust Server
Offline 141.94.74.199:21000 checked 15d ago
Current conditions
observed 15d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,366
- top 71%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 20:53 UKMon 5 Oct, 19:53 UTC · 23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is 4Netplayers Rust Server, and is it online now?
Right now 4Netplayers Rust Server is down; the last sighting was 15 days 13 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 3 October 2026.
Where does 4Netplayers Rust Server run from?
There is no published region for 4Netplayers Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 141.94.74.199:21000 is its address.
What version of Rust is running on 4Netplayers Rust Server?
On 4Netplayers Rust Server you will find Rust network protocol 2634 and build 167231, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do 4Netplayers Rust Server's tags tell you?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmprimitive (Game mode): Bows, spears and melee only: no guns in this primitive mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167231 (Build): Build 167231 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
4Netplayers Rust Server appears in the following Rust Wipe Stats lists: Modded Rust servers and Primitive Rust servers. Find it on the server list under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on 4Netplayers Rust Server?
A procedural map of size 3,072 with seed 20261003, generated by the game, runs on 4Netplayers Rust Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does 4Netplayers Rust Server use, and what rules does it enforce?
No gather rate appears in the name 4Netplayers Rust Server. No group setting is published, so the game default of 8 players applies. This server runs primitive, guns are out; bows, spears and melee are in. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does 4Netplayers Rust Server wipe?
Too few wipes on 4Netplayers Rust Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 5 hours.
What happens on 4Netplayers Rust Server when wipe day arrives?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
Is 4Netplayers Rust Server busy or quiet?
The last time 4Netplayers Rust Server was seen was 15 days 13 hours ago; it is offline right now.
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
Ranked #15,366 on seven-day player hours, 4Netplayers Rust Server is in the top 71% of all ranked servers.
Getting in
What do you do to join 4Netplayers Rust Server?
Open the console in Rust with F1, then type client.connect 141.94.74.199:21000 to join. On this page, Launch Rust does the same through Steam.