Rust Wipe StatsWipe forecast
Now 41,782 players 11,662 servers 89 fresh wipes in 3 h

Local forecast

ai-builder Rust [Test]

Online 144.76.112.244:28015 checked 8m ago

vanilla

Current conditions

observed 8m ago
0 / 50
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
9/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average
1/ 25
66/ 999
170/ 999
49/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
14/ 100

Quick answers

from the figures on this page

Server facts

How smoothly does ai-builder Rust [Test] run?

Across the last 48 hours the average was 232 server fps, with a floor of 220. Buildings, deployables and all else in the world took the entity count to a peak of 65,485. Memory use reached 4,008 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is ai-builder Rust [Test] online at the moment, and how consistent is its uptime?

You will find ai-builder Rust [Test] online at the moment. The uptime it reports puts the last restart about 3 days 17 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is ai-builder Rust [Test] based in?

There is no published region for ai-builder Rust [Test]. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 144.76.112.244:28015.

What Rust version is ai-builder Rust [Test] on?

Rust network protocol 2633 and build 163794 on Linux is what ai-builder Rust [Test] runs. To join you need the same protocol, and Steam handles the update.

Server tags

What do ai-builder Rust [Test]'s tags tell you?

The server browser reads these tags from ai-builder Rust [Test]: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does ai-builder Rust [Test] appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include ai-builder Rust [Test]: Community Rust servers, Rust build and creative servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Settings and rules

Which map is in use on ai-builder Rust [Test]?

ai-builder Rust [Test] runs a procedural map of size 3,500, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does ai-builder Rust [Test] use, and what rules does it enforce?

The name of ai-builder Rust [Test] says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser. Vanilla is the server's own label: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does ai-builder Rust [Test] schedule its wipes for?

The record of ai-builder Rust [Test]'s wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 3 hours.

Population history

What sort of population does ai-builder Rust [Test] carry?

Out of 50 slots, ai-builder Rust [Test] has 0 filled right now. The average for the past week is 0 players.

Where does ai-builder Rust [Test] sit in the rankings?

The last seven days of player hours rank ai-builder Rust [Test] at #15,411, in the top 69% of ranked servers.

Join the server

What do you do to join ai-builder Rust [Test]?

Two ways in: press F1 and enter client.connect 144.76.112.244:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.