Local forecast
テストサーバー
Online 157.85.88.112:29581 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #4,576
- top 21%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:09 UKWed 14 Oct, 07:09 UTC · 14d ago | 4 | – | running | 0 |
| Thu 8 Oct, 17:02 UKThu 8 Oct, 16:02 UTC · 20d ago | 4 | halved by day 1 | 5.6 days | 0 |
| Fri 2 Oct, 04:08 UKFri 2 Oct, 03:08 UTC · 26d ago | 1 | halved by day 1 | 6.5 days | 0 |
| Tue 29 Sep, 05:50 UKTue 29 Sep, 04:50 UTC · 29d ago | 3 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does テストサーバー hold a steady performance?
Its average over the last 48 hours was 239 server fps, and it never dropped below 209. Buildings, deployables and all else in the world took the entity count to a peak of 66,083. Memory use reached 3,992 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is テストサーバー online at the moment, and how consistent is its uptime?
Right now テストサーバー is up and running. Going by its reported uptime, the last restart was about 1 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does テストサーバー sit?
Its name points to Asia, though テストサーバー publishes no region tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.88.112:29581 is its address.
What version of Rust is running on テストサーバー?
Rust network protocol 2635 and build 168909 on Linux is what テストサーバー runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on テストサーバー?
These are the tags テストサーバー publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does テストサーバー appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include テストサーバー are: Modded Rust servers and Rust PvE servers, live. Find it on the server list under Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on テストサーバー?
The game generates the map on テストサーバー, procedural, size 3,000, seed 1. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on テストサーバー?
The name of テストサーバー says nothing about gather rate. No group setting is published, so the game default of 8 players applies. pve is the game mode, no combat between players. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does テストサーバー wipe?
テストサーバー keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 14 days 15 hours.
What happens on テストサーバー when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. Peak numbers on the latest wipe arrived 6 hours after the reset. 33% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.
Population
Is テストサーバー busy or quiet?
Out of 50 slots, テストサーバー has 0 filled right now. Averaged over seven days: 0 players, peaking at 4. The last 48 hours peak at 05:00 UTC, when the average was 3 players.
How does テストサーバー compare with other Rust servers in the rankings?
Player hours over the past week put テストサーバー at #4,576, inside the top 21% of all ranked servers.
How to join
How do you get into テストサーバー?
Open the console in Rust with F1, then type client.connect 157.85.88.112:29581 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/uk2Bfmnea is its website.