Rust Wipe StatsWipe forecast
Now 73,970 players 11,800 servers 107 fresh wipes in 3 h

Local forecast

Hard

Online 162.222.17.4:30031 checked 10m ago

moddedcarbonpve

Current conditions

observed 10m ago
0 / ?
players now
Empty H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123401:0004:0008:0011:0015:0019:00

Hourly average and peak, UTC.

Server performance

01020304001:0004:0008:0011:0015:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 15:47 UKTue 20 Oct, 14:47 UTC · 8d ago 0 – running 0
Sat 17 Oct, 09:07 UKSat 17 Oct, 08:07 UTC · 11d ago 0 – 3.3 days 0
Sat 3 Oct, 17:40 UKSat 3 Oct, 16:40 UTC · 25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 12:22 UKFri 2 Oct, 11:22 UTC · 26d ago 1 – 1.2 days 0
Thu 1 Oct, 13:22 UKThu 1 Oct, 12:22 UTC · 27d ago 1 – 1 days 1
Thu 1 Oct, 06:28 UKThu 1 Oct, 05:28 UTC · 27d ago 1 – 0.3 days 0
Tue 22 Sep, 07:07 UKTue 22 Sep, 06:07 UTC · 36d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 17:17 UKFri 4 Sep, 16:17 UTC · 54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 247 on average
222/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average
277/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average
104/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
20/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
62/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
42/ 100

Quick answers

from the figures on this page

Server facts

Does Hard hold a steady performance?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. Buildings, deployables and all else in the world took the entity count to a peak of 236,189. Memory use reached 8,993 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is Hard online at the moment, and how consistent is its uptime?

You will find Hard online at the moment. The uptime it reports puts the last restart about 14 hours ago. In the last 7 full days it stayed up 30 of 168 hours, 18% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

What location is Hard based in?

For Hard, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 162.222.17.4:30031.

What version of Rust is running on Hard?

On Hard you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Server tags

Who operates Hard?

Hard and 3 other servers we track all publish a japantokyo.jp hostname, so the same operator most likely runs them.

How should you read the tags on Hard?

For the game's server browser, Hard publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp0 (Max players): It holds 0 players; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Hard?

The Rust Wipe Stats lists that include Hard are: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is in use on Hard?

Hard runs a procedural map of size 5,500, made by the game. Map name, as listed: Custom Map.

What settings does Hard use, and what rules does it enforce?

The name of Hard says nothing about gather rate. You can have 16 players in a group. It plays as pve, no player fighting. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. This server runs with VAC switched off.

Wipe schedule

Which days and times does Hard schedule its wipes for?

No next wipe can be predicted for Hard: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 12 hours.

What happens on Hard when wipe day arrives?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.

Player counts

What sort of population does Hard carry?

Players on Hard right now: 0. The seven-day average stands at 0 players.

What position does Hard hold among Rust servers?

The last seven days of player hours rank Hard at #15,348, in the top 69% of ranked servers.

How to join

How do you get into Hard?

Open the console in Rust with F1, then type client.connect 162.222.17.4:30031 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Standard survival, the Rust way.
mp0
Max players It holds 0 players.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Gameplay

^p
PvE No player-versus-player combat: the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.