Local forecast · EA
Japan Tokyo - Hard PvE|BPdrop|JP
Online EA 162.222.17.4:28045 checked 8m ago
Current conditions
observed 8m agoplayers now
3% full
- 7-day average
- 11
- peak 33
- Rank
- #916
- top 4% · #78 in EA
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 14% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:46 UKFri 2 Oct, 08:46 UTC · 25d ago | 89+13 queue | – | running | 0 |
| Fri 2 Oct, 02:04 UKFri 2 Oct, 01:04 UTC · 25d ago | 89+13 queue | – | 0.3 days | 0 |
| Thu 1 Oct, 19:49 UK FWThu 1 Oct, 18:49 UTC · 26d ago | 89+13 queue | – | 0.3 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Japan Tokyo - Hard PvE|BPdrop|JP?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. At its peak the world had 279,665 entities, counting buildings, deployables and the rest. Memory use reached 10,195 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Japan Tokyo - Hard PvE|BPdrop|JP, and is it online now?
Right now Japan Tokyo - Hard PvE|BPdrop|JP is up and running. Its reported uptime shows a restart about 1 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Japan Tokyo - Hard PvE|BPdrop|JP based in?
The EA tag places Japan Tokyo - Hard PvE|BPdrop|JP in Asia, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 162.222.17.4:28045 is its address.
What Rust version is Japan Tokyo - Hard PvE|BPdrop|JP on?
Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Hard PvE|BPdrop|JP runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which operator is responsible for Japan Tokyo - Hard PvE|BPdrop|JP?
The same operator most likely runs Japan Tokyo - Hard PvE|BPdrop|JP and 3 other servers we track, as all publish a japantokyo.jp hostname.
What do Japan Tokyo - Hard PvE|BPdrop|JP's tags tell you?
These are the tags Japan Tokyo - Hard PvE|BPdrop|JP publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): It holds 100 players; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; EA (East Asia): The server browser puts it under East Asia. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Japan Tokyo - Hard PvE|BPdrop|JP?
These Rust Wipe Stats lists include Japan Tokyo - Hard PvE|BPdrop|JP: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
Map and rules
Which map is in use on Japan Tokyo - Hard PvE|BPdrop|JP?
The game generates the map on Japan Tokyo - Hard PvE|BPdrop|JP, procedural and of size 5,500. Map name, as listed: Custom Map.
What settings does Japan Tokyo - Hard PvE|BPdrop|JP use, and what rules does it enforce?
Gather rate is not given in the name for Japan Tokyo - Hard PvE|BPdrop|JP. You can have 16 players in a group. pve is the game mode, other players cannot be fought. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does Japan Tokyo - Hard PvE|BPdrop|JP wipe?
There is no next wipe to predict, because Japan Tokyo - Hard PvE|BPdrop|JP wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 25 days 14 hours.
What happens on Japan Tokyo - Hard PvE|BPdrop|JP when wipe day arrives?
The average peak across its recent wipes was 89 players. 5 hours after the latest wipe the crowd peaked, and 13 more were queued.
Player counts
Is Japan Tokyo - Hard PvE|BPdrop|JP busy or quiet?
Out of 100 slots, Japan Tokyo - Hard PvE|BPdrop|JP has 3 filled right now. The seven-day average is 11 players, with a peak of 33. The last 48 hours peak at 12:00 UTC, when the average was 24 players.
Where does Japan Tokyo - Hard PvE|BPdrop|JP sit in the rankings?
Seven-day player hours place Japan Tokyo - Hard PvE|BPdrop|JP at #916, inside the top 4% of ranked servers and at #78 in Asia.
Getting in
What do you do to join Japan Tokyo - Hard PvE|BPdrop|JP?
Enter client.connect 162.222.17.4:28045 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/AH7FXJ2Xet is its website.