Local forecast
[US] Rust Junky
Online 162.35.110.147:28080 checked 7m ago
Current conditions
observed 7m agoplayers now
2% full
- 7-day average
- 0
- peak 1
- Rank
- #5,266
- top 24%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:41 UKMon 26 Oct, 18:41 UTC · 1d ago | – | – | running | 1 |
| Wed 21 Oct, 23:14 UKWed 21 Oct, 22:14 UTC · 5d ago | 1 | held half | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on [US] Rust Junky?
Server fps averaged 117 in the last 48 hours; the lowest was 68. The world held as many as 102,733 entities, buildings and deployables included. The peak memory draw was 2,978 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is [US] Rust Junky, and is it online now?
As of now, [US] Rust Junky is online. Going by its reported uptime, the last restart was about 7 hours ago. It was up for 120 of 120 hours across the last 5 full days, 100% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.
In which location does [US] Rust Junky sit?
The name of [US] Rust Junky points to North America, but no region tag is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 162.35.110.147:28080 is its address.
What Rust version is [US] Rust Junky on?
Rust network protocol 2635 and build 168909 on Windows is what [US] Rust Junky runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on [US] Rust Junky?
The server browser reads these tags from [US] Rust Junky: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [US] Rust Junky?
These Rust Wipe Stats lists include [US] Rust Junky: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
Which map is in use on [US] Rust Junky?
The game generates the map on [US] Rust Junky, procedural, size 4,056, seed 4819615. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does [US] Rust Junky use, and what rules does it enforce?
The name of [US] Rust Junky says nothing about gather rate. Groups fall back to the game's default of 8 players. pve is the game mode, other players cannot be fought. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does [US] Rust Junky wipe?
Its rhythm cannot be read yet, as too few of [US] Rust Junky's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 26 hours.
What should you expect from wipe day on [US] Rust Junky?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population history
How many players does [US] Rust Junky hold?
[US] Rust Junky is carrying 1 players at the moment, out of 50 slots. Averaged over seven days: 0 players, peaking at 1. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
How does [US] Rust Junky compare with other Rust servers in the rankings?
Player hours over the past week put [US] Rust Junky at #5,266, inside the top 24% of all ranked servers.
How to join
What steps let you join [US] Rust Junky?
Two ways in: press F1 and enter client.connect 162.35.110.147:28080, or join from this page with Launch Rust, which opens Steam and connects you.