Local forecast · NA
Oblivion
Online NA 167.237.52.5:28015 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,709
- top 44% · #1258 in NA
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 17:33 UKFri 23 Oct, 16:33 UTC · 5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Oblivion run?
Across the last 48 hours the average was 53 server fps, with a floor of 37. Buildings, deployables and all else in the world took the entity count to a peak of 121,671. Memory use reached 5,537 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Oblivion online at the moment, and how consistent is its uptime?
You will find Oblivion online at the moment. The uptime it reports puts the last restart about 5 days 4 hours ago. In the last 7 full days it stayed up 127 of 168 hours, 76% of the time. On 7 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Oblivion sit?
With its NA tag, Oblivion lists itself in North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 167.237.52.5:28015.
What Rust version is Oblivion on?
Rust network protocol 2635 and build 168909 on Linux is what Oblivion runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do Oblivion's tags tell you?
These are the tags Oblivion publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Oblivion?
Oblivion appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on Oblivion?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Oblivion. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Oblivion use, and what rules does it enforce?
No gather rate appears in the name Oblivion. The default of 8 players is the group limit here. It plays as pve, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does Oblivion schedule its wipes for?
Too few wipes on Oblivion are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 20 hours.
What happens on Oblivion when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does Oblivion hold?
Oblivion is carrying 0 players at the moment, out of 50 slots. Across the past week it peaked at 1 and averaged 0 players.
What position does Oblivion hold among Rust servers?
Seven-day player hours place Oblivion at #9,709, inside the top 44% of ranked servers and at #1,258 in North America.
Getting in
How do you get into Oblivion?
Two ways in: press F1 and enter client.connect 167.237.52.5:28015, or join from this page with Launch Rust, which opens Steam and connects you.
